project zomboid hydrocraft рецепты

Как готовить еду в Project Zomboid: таблица рецептов продуктов

Если вы играете в Project Zomboid, то наверняка знаете, что в этой игре практически все механики взяты из жизни. Ранее мы делали для вас гайд о том, какое значение имеет вес в Project Zomboid и как нужно правильно питаться. Сегодня же мы хотим рассказать вам непосредственно о еде, точнее о том, как ее готовить.

Говоря простыми словами, еда в игре готовится точно так же, как и в жизни. Т.е., у каждого блюда в игре будет свой рецепт, который позволит вам приготовить что-то необычное и сытное. Например, вы можете приготовить даже пирог или сварить кастрюлю супа.

Суп

Запеканка

Возьмите 1 курицу, 1 сыр, 1 брокколи и 1 жаровню, поместите все это на источник тепла и все, запеканка с курицей и брокколи будет готова.

Полный список различных блюд в Project Zomboid слишком длинный, да и смысла особого его описывать нет, поэтому ниже мы просто скринами покажем вам различные рецепты, которые вы можете использовать. Некоторые даже можно будет делать самому, как, например, выбирать начинку для пирога. Единственное – дождитесь, пока еда приготовится, но не передержите, иначе она сгорит.

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Но на этом еще не все. Специально для вас мы собрали несколько важных и дельных советов, которые касаются еды в Project Zomboid, и мы просто обязаны ими с вами поделиться.

Глобально все продукты в игре можно поделить на 2 категории: долгосрочные и скоропортящиеся.

Долгосрочные продукты

Это продукты, которые нужно экономить, т.к. они помогут вам выжить на более поздних стадиях игры. Это: консервы, чипсы, различные сухие продукты и т.д.

Скоропортящиеся продукты

Это продукты, которые вы должны съесть в первую неделю, максимум – 2 игры в Project Zomboid. Это различные фрукты и овощи, а также любая другая свежая пища (рыба, мясо и т.д.).

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Рекомендуем вам экономить консервы, особенно, если вы играете пати.

На этом мы, пожалуй, закончим нашу статью. Надеемся, что она окажется вам полезной. Мы же прощаемся с вами, всем удачи и до новых встреч.

Источник

Mods/Hydrocraft

Contents

Hydrocraft Guide For Dummies

Hydrocraft is a mod based around crafting and filling in the empty world of Project Zomboid with more stuff. It is inspired by survival crafting games like Haven and Hearth. It is very much a WIP and will be tweaked and added onto. The main developer is Hydromancerx. Many independent mods were added to this mod, turning it into a collection of mods, which makes it rather difficult to give an overall guide.

There are two official Hydrocraft sites:

However, as of writing this (13th May, 2018), there is no overall guide about Hydrocraft (or at least I didn’t find these guides if they exist), so that’s why I’ve started to make one. I’m not part of the HC dev team, I’m just a normal player who started using HC some weeks ago. (And English is not my first language)

About the Wiki

The term Hydrocraft Wiki may be a bit misleading, because it is quite different from normal Wikis. It was created by Nolan Ritchie and is powered by a script that can intelligently read the source of the game files and insert the information into a database. Because of this script based content loading design, the website can be updated with 1 click when the game developers push updates.

So basically it is just a collection of all items and recipes. If you want to know what you can do with a specific item or how you can get it, you have to go to the item’s page (use the Search feature). That page contains information about where the item may spawn and all recipes that create or use that item. If you want to create an item and the creation recipe contains more unknown items, you may have to dig through several item and recipe pages until you have the whole creation workflow. This guide summarizes some of these creation procedures.

Goals

What can you do with Hydrocraft?

Getting Started

Usage Notes

Crafting Tips

Storage Tips

An example of a storage system for Hydrocraft (light Spoiler): Storage System

Useful Traits

Those are the traits that are more useful when using Hydrocraft, compared to vanilla. The rest of the traits are similar to vanilla PZ, and although there may be some that are more useful than others in general, these depend more on your preferred playstyle.

First Steps

Tips for Leveling Up Skills

Naturally, read the Skill Book first before leveling up a skill.
Spoilers ahead

Drip Irrigation

Hydrocraft v10.5 (Sept 2018): Irrigation was removed because it caused too many problems. Will return if the original creator fixes it.

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Now you have to water your crops only once after planting to reach the desired water level. Plants with a pipe on the same square connected to a barrel will receive 1 water every 2 in game hours. You don’t have to check them every day anymore, as long as you have water. Otherwise, refill your barrels.

Note that drip irrigation does not work perfectly for plants with a maximum water level, because these usually need a higher starting water level. With drip irrigation however, the water level does not decrease at all.

Basic Tools

Ropes

Sawbuck

(LV4 Woodwork): Hammer, Saw, 6x Logs, 10x Nails, 10x Planks

With a Sawbuck you can craft more efficiently. For example, with a normal Saw and a Sawbuck you gain 4 Planks from 1 Log instead of just 3. Other applications are Wood Blocks, Wood Beams and Wood Sheets.

Carpenter Bench

First you need a drill. One option is to find a Cordless Drill, insert a Large Battery and you are done. Or you can craft a Flint Tipped Bow Drill:

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Sturdy Sticks are crafted with a Saw and a Plank. A depleted Flint Tipped Bow Drill turns into a Bow Drill Bow, so you can make a new drill with just a stick and a sharp stone. Now crafting the Carpenter Bench is easy: Hammer, Drill, Saw, 2x Sturdy Sticks, 10x Nails, 10x Planks. However, you need at least LV4 Woodwork. You can level up Woodwork fast by building vanilla Log Walls.

Wooden Bucket

You will need several buckets, e.g. for making milk of lime / tannin (for Tanning), concrete or honey. Empty buckets are also great for collecting rain water.

You need 50x Grey or Red Clay. While looting Crates you will find Bags of Clay, and one bag contains 20x Clay. Otherwise you get clay from mining.

Clay Cauldron

Herbalist Table

Potted Plants

In order to craft planters you need a Gardening Workbench, which requires a Garden Apron. If you are lucky, you can find one in shed areas; otherwise you have to extensively craft it.

How to craft a Gardening Workbench (! marks rare loot):
(LV1 Farming): 1x Workbench, 1x Garden Apron!, 3x Clay Flowerpot, 1x Dirt, 2.5x NPK Fertilizer!, 1x Gardening Spray Can!, 1x Trowel, 100% Garden Hose, 3x Mystery Seeds Packet, 1x Pruning Shears!, 1x Rake, 1x Work Gloves, 3x Empty Notebook, 1x Shovel!, 1x Watering Can!

Now you can finally craft Potted Plants. Basil and Alfalfa need Flowerpots.

The rest of the Hydrocraft potted plants need Planters.

Compost

Dairy Farming

Dairy farming is a great way to get more food (milk, yogurt, cheese, beef).

Yogurt

Cheese

Wooden Vat: (LV7 Woodwork), Carpenter Bench, Hammer, Saw, 4x Iron Ring, 8x Nails, 8x Plank

Jar of Rennet: (LV8 Cooking), Cauldron*/Lighter*/Charcoal, 1x Small Clay Jar, 1x Intestines, 10% Vinegar

Cheese Tray: Hammer, Saw, 1x Wooden Ring (1x Wood Block, Saw), 1x Plank, 1x Nails
Cheese Rack: (LV4 Woodwork), Carpenter Bench, Hammer, Saw, 4x Nails, 6x Plank

Beekeeping

Beekeeping will provide you with honey, a non-spoiling high-calorie type of food, and with Beeswax, which can be used to make Wood Glue, Candles and Hardened Leather (e.g. for making a Blacksmith Apron).

The Stage 1 Beehive can be upgraded two times, which will increase the production of honey.

It seems that with Hydrocraft 10.5 you no longer have to feed the bees with Pollen; an Inactive Beehive will turn into a Beehive with Honey after 7 days.

You can use the Bee Smoker to Harvest Honeycombs or to Collect Bees (if you want to build more beehives).

Mining

Needed time for mining in regard to mine type and tools:

TrowelShovelPickaxeMining Drill/Chisel with Power
Mine Hole20001000500250
Mine Hole with Pully1000500250125
Dark Mine20001000500
Dark Mine with Pully1000500250
Dark Mine with Steam Pully500250125

Yield depending on Foraging skill
F0 = Foraging LV0; Y0 = Yield LV0

NothingY0Y1Y2Y3Y4Y5Y6Y7Y8Y9Y10
F050%25.012.56.33.11.60.80.40.20.10.050.02
F14525.513.06.73.62.01.20.80.60.60.50.5
F24025.913.47.242.51.71.31.1110.9
F33526.413.97.64.52.92.11.81.61.51.41.4
F43026.814.38.14.93.42.62.221.91.91.8
F52527.314.88.55.43.83.12.72.52.42.32.3
F62027.715.295.84.33.53.12.92.82.82.7
F71528.215.79.46.34.743.63.43.33.23.2
F81028.616.19.96.85.24.443.83.73.73.7
F9529.116.610.37.25.64.94.54.34.24.14.1
F10029.51710.87.76.15.34.94.74.64.64.6

Biodiesel and Gasoline

Vegetable Oil: (LV5 Cooking), Oil Press, 1x Wooden Bucket, 100x seeds*

Pour the Vegetable Oil into a Cooking Pot. Then cook it at a Kiln (Work Gloves, Lighter*, Charcoal).

Lye: (LV3 Cooking), 100% Wooden Bucket with Water, 5x Charcoal Powder, 1x Grass OR 1x Straw, 1x Stone

Methanol: (LV7 Cooking), Distillery, Lighter*, Charcoal, 1x strong alcohol*
Methoxide: Latex/Rubber Gloves, Safety Glasses, Spatula*, 1x Wooden Washtub, 1x Wooden Bucket with Lye, 1x Methanol

Steam and Steel Beams

Trip Hammer total cost: 26 Iron, 5 Steel, 4 Iron or Steel (disregarding common stuff)
Steam Machine total cost: 1 Constantan Wire, 1 Copper Wire, 1 Calculator, 1 Thermometer, 1 Manometer, 5 Valve, 4 Metal Sheet, 9 Copper Pipe, 12 Copper Ingot, 97 Iron Ingot (. )

Small Rolling Mill: (LV3 Mechanics), Anvil*, (Steel+) Smithy Hammer*, Tongs, Work Gloves, 1x Crank, 4x Iron Ingot, 1x Steel Ingot, 2x Steel Rod

Thermocouple Wire: «welding gear», Small Rolling Mill, Tongs, 100% Constantan Wire, 100% Copper Wire

Thermocouple: (LV3 Electricity), Pliers, Screwdriver, Work Gloves, 1x Calculator!, 1x Thermometer!, 100% Thermocouple Wire, 4x Electronics Scrap, 4x Screws

Iron Furnace: (LV4 Mechanics), «welding gear», Pipe Bender, 1x Thermocouple, 1x Manometer!, 1x Copper Pipe, 1x Copper Sheet, 5x Iron Rod, 5x Iron Sheet, 1x Valve

Steam Boiler: (LV4 Mechanics), «welding gear», Pipe Bender, 1x Empty Metal Barrel, 5x Copper Pipe, 3x Valve

Trip Hammer: (LV8 Woodwork), (LV3 Mechanics), Hammer, Saw, 1x Iron Anvil, 1x Steel/Iron Crank, 1x Lever, 1x Iron/Wood Pulley, 2x Iron Ingot, 1x Iron Rod, 1x Rope, 1x Thin Rope, 2x Wood Beam, 4x Plank, 12x Nails, 1x Sledgehammer

Steam Engine: (LV8 Woodwork), (LV4 Mechanics), «welding gear», Hammer, Pipe Bender, Saw, Screwdriver | 1x Iron Wheel, 1x Copper Pipe, 3x Iron Ingot, 1x Iron Pole, 1x Iron Rod, 2x Iron Pulley, 1x Wood Beam, 8x Nails, 1x Plank, 1x Rope, 2x Screws

Steam Machine: (LV4 Mechanics), «welding gear», Pipe Bender, Screw Driver | 1x Iron Furnace, 1x Steam Boiler, 1x Steam Engine, 2x Copper Pipe, 1x Large Copper Sheet, 1x Iron Rod, 1x Valve

The Steam Machine can be used to build Charging Units or Dark Mines with Steam Pully. However, you first have to build a Steam Hammer in order to make the Steel Beams and Steel Poles needed (learn recipe from Metalworking Monthly Magazine). So your first Steam Machine will always be used for a Steam Hammer.

A Steam Hammer can still make Iron Poles, so there is no reason to not upgrade your Trip Hammer. Technically, you could also use a Steam Machine to upgrade a Stamp Mill (instead of using a Crank), but the profit may be low compared to the effort it takes to build a Steam Machine. The Steam Hammer is needed to build advanced stuff like Solar Park, Wagon, Dark Mine, Large Junkyard and Charging Unit; Flamethrower, Rocket Launcher and Rockets.

Solar Energy

Electronics Workbench
Solar Park: (LV7 Electricity), Electronics Workbench, Solder Gun with Power/Solder, 4x Solar Panel, 1x Battery Array, 1x Steel Pole, 1x Powercord, 1x Display, 2x Copper Cable, 2x Red Copper Cable, 1x Green LED, 2x Red LED, 1x Yellow LED, 1x Switch

Solar Generator: (LV8 Electricity!!), Screwdriver, 1x Solar Park, 1x Generator

Источник

Гидрокрафт / Hydrocraft Mod B41 (14.10.2021)

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Hydrocraft Mod for Project Zomboid (последняя версия)

Русский перевод Hydrocraft: Скачать

Ссылки на мод:
Для сборки 41.55: Hydrocraft for build 41 (61 МБ) (Обновлен 14.10.2021)
Для сборки 40.43: Hydrocraft (26.60 MB)

Установка:
Папку Hydrocraft внутри архива поместить в C:\Users\ \Zomboid\mods
В игре не забыть включить модификацию. Особенности:

Alchemy
Animals
Apiculture
Auto
Basketry
Bathroom
Biodiesel
Biogas
Blueprints
Boneworking
Books
Bugs
Camping
Candle Making
Carpentry
Cheese Making
Cleaning
Clothing
Containers
Dismantle
Distillery
Electronics
Farming
Fishing
Food (BBQ)
Food (Breakfast)
Food (Candy)
Food (Canned)
Food (Condiments)
Food (Cookies)
Food (Dairy)
Food (Deli)
Food (Donuts)
Food (Dried)
Food (Drinks)
Food (Flour)
Food (Fruit)
Food (Ice Cream)
Food (Jam)
Food (Jarred Fruit)
Food (Juice)
Food (Jerky)
Food (Meat)
Food (Mexican)
Food (MRE)
Food (Other)
Food (Pasta)
Food (Pickling)
Food (Pies)
Food (Pizza)
Food (Salt)
Food (Sausages)
Food (Seafood)
Food (Snacks)
Food (Soup)
Food (Taters)
Food (Vegetables)
Foraging
Gardening
Glassworking
Gym
Herbalism
Holiday
Hunting
Industrial
Junkyard
Kitchen
Laboratory
Leather Working
Lights
Magazines
Medical
Metallurgy
Mining
Money
Music
Office
Painting
Pet
Photography
Postal
Pottery
Recycling
Seeds
Sewing
Smithing
Soap Making
Stoneworking
Tablets
Tools
Toys
Trapping
Trees
Umbrella
Weapons (Axes)
Weapons (Bats)
Weapon (Blades)
Weapons (Explosives)
Weapons (Hammers)
Weapons (Improvised)
Weapons (Polearms)
Weapons (Ranged)
Weapons (Stakes)
Weaving
Wine Making
More features to come!

Источник

Подпишитесь, чтобы загрузить
Hydrocraft for build 41

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This is the new reworked Hydrocraft made for Build 41

There is still a lot of work to do on it, but we are on a good way.

Workshop ID: 2081538550
Mod ID: Hydrocraft

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hi you can also think of it like this.
youre a zombie survivor. wandering from house to house trying to find more recipe books to teach you the ways of the hydrocrafter. and then as you get more and more books, (and using the craft helper mod helps), you can learn more things to do to help your survival..

maybe its stuff to grow farms and plant pots, maybe its ways to use a dead zombie (for science) 🙂
or maybe its ways to make glue and gas etc.. but it will take time 🙂

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@Suwako It works. You just don’t have the patience to figure things out. Perhaps you don’t know how to use google search or have never heard of youtube? There are TONS of videos of Hydrocraft tutorials on YT. Not to mention you can always ask for help on PZ reddit, HC discord, this forum, etc.

To get rid of ‘not a plant’ error just keep right-clicking. It was that simple and you couldn’t figure it out? Perhaps this mod or PZ isn’t for you. right-clicking is an absolute requirement in PZ!

HC has been around for years and has a very steep learning curve. Like in real life if you spend time learning and figuring things out then you’ll reap the benefits.

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tried this mod for about 15-20 hours real time and i don’t think i ever got to use any
nor does any of it work to begin with

incredibly un-intuitive/hard to even use at the basic level

even the wiki team seem to have given up

the only thing i got from this mod was the «not a plant» error which i can no longer get rid of

Источник

Mod Spotlight: Hydrocraft

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Now Project Zomboid has been plugged into the mainframe of Steam Workshop, we wanted to turn a spotlight onto our community’s most popular creations. Our first victim? None other than Hydromancerx, the creator of the evergreen rolling ball of content that is the excellent Hydrocraft!

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So for those who’ve never had the pleasure, what is Hydrocraft?

It’s a mod based around crafting and filling in the world of Zomboid with extra stuff. It’s inspired by survival crafting games like Haven and Hearth, and is a compilation of many other smaller mods, abandoned mods and my own designs. The overall goal has been to allow for crossovers between mods and then to add-on to them.

So who are you in real life? How did Hydrocraft come about?

I’m a guy who loves designing and modding games. My last project was a mod for Civ 4 called Caveman to Cosmos. It was a huge kitchen sink mod that I co-founded which, much like Hydrocraft, attempted to build on other mods and make them better. It’s still being worked on too.

As for how this game about, well I was getting a bit burnt out from modding Caveman to Cosmos, so I tried a few other games like Skyrim and Starbound. I had also enjoyed Project Zomboid, though, and wanted to mod it. The PZIC (Project Zomboid Item Creator) by RyuuDZ helped me get my feet wet, since it’s all a bit different to what I had been used to with Civ 4.

Once I learned the basics I tried to get some former Caveman to Cosmos team members to help but I did not get too much. However, I had a friend (Yossitaru) from an old gaming forum I used to go on in the pre-Spore days. [Back in the day with Spore I made a popular creature called the Naucean, and even set up an alien ecosystem game called Sagan 4 where you evolve species one at a time over many generations. It’s still going to this day!]

I have a Bachelors of Science in Game Art and Design, but I basically have to learn all my coding from other modders – so Yossitaru helps me with most of the lua that I struggle with. On top of that most of the art is done by others too, not because I can’t draw but because I don’t have time to draw and code! You can see my art here.

So how did Hydrocraft get its name? What makes you the Hydromancer?

Well, back when I modded Starbound I made a bunch of mods like the alien flora from my Spore ecosystem Sagan 4, an alien head mod which included my Naucean and… a crafting mod called Hydocraft.

Hydrocraft was going to be my next big mod, but because there were other popular ones like Frack’n Flora and it was hard to keep up. Many of those mods were named after their creators, so I just named my mod after myself too! So, when remaking the mod for Project Zomboid I kept the name, even if they were different and even though the PZ one is now WAY bigger!

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How many new items and recipes can be found in the mod now? What sorts of categories are we talking about?

Yikes! Well, as of the recent release of v3.7 I have 1,873 textures! Some items share textures or use base game ones, while other items like rotten fruit need more than one. So if I had to guess it’s probably around… 2000 now? I lost track around v2.0!

There is just so much in there. Everything from the Extended Cooking from mods like CCCP, to a whole bunch of weapons: a makeshift bat, medieval weapon, katana, crossbow, longbow, rocket launcher, flamethrower… all that good stuff. We also have a lot of Haven and Hearth-type crafting when it comes to Cheese Making, Sausage Making, Bee Keeping, Silkworm Farming and Herbalism.

Then there’s extended farming with potted plants, livestock [cows, sheep, pigs, chickens, rabbits and ducks]. Hunting [Bear, Deer, Foxes, Raccoons, Waterfowl, Birds, Opossums and Skunks] and even Dogs which include many breeds. We’ve currently got Corgis, German Shepards, Huskies, Great Danes, Beagles, Boxers and Border Collies in there.

On top of that we have a bunch of stuff to fill in the world with mundane items and clutter you’d expect in bathrooms, kitchens, offices, labs and other locations. We even have a bunch of toys and sports equipment you can play with. And a TON of textbooks, as you need to learn all these new recipes from somewhere.

Finally, sort of, there’s umbrellas and raincoats that work, maps that lead you to places on the map and a bunch of different types of bags… wheelbarrows, covered wagons, luggage, fannypacks [EUROPEAN EDIT: that’s American for bum bag, even if it does sound rude], cardboard boxes and more!

How has the mod changed since your initial concept of it? Or is it simply that its contents have got bigger, and bigger, and bigger?

Well having done Caveman to Cosmos I knew how big mods can get. This is still small compared to that mod. I also knew that “kitchen sink” mods benefit from those who have already done the work, so it’s a matter of gathering all those mods into one single master mod so we can allows the items to do more than they ever could if they remained in separate files.

As such stuff like the Homemade Bats mod by Dudeman325 was combined with our own items, like the Monkey Wrench or Hedgetrimmers, and we could make brand new items! On top of this, I wanted to add in recipes I enjoyed from other games like Haven and Hearth or Starbound – not to mention the ground I had covered with lots of crafting paths in Caveman to Cosmos.

So, in short, yes, it has gotten bigger and bigger – but it’s because I have dreamt big from the beginning. There’s so much I still want to do, and those who have helped out have added far more than I had initially planned.

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What’s your favourite ‘new’ stuff that you’ve introduced? Am I right in thinking that you’d like every item, even filler ones, to eventually have a use?

I really like the new Covered Wagons, which have artwork created by DeadlyStr1ke. I’m a fan of Oregon Trail, and Haven and Hearth has one too. Sure, they are just huge bags that look like a wagon but still they’re still fun to look at in-game!

You mention that it’s inspired by Haven and Hearth. What is this game, and how has it influenced your work?

Well, the Haven and Hearth guys just came out with a sequel that has the same name, after working on Salem, but my inspiration is from their original game. Haven and Heath was free (although it isn’t anymore) and everyone played on the same server – but the crafting system really stuck with me. In fact, one of its modders let me use their art for Hydrocraft, specifically things like bear and deer art. You can see her work here.

What’s next for Hydrocraft? How far can you take this?

In the short team it is basically a game of catch up with all the art people have been making for the mod – thanks so much guys! I have also recently been adding stuff from Cyrrent Eiledoll and his Breaking Dead mod which adds Breaking Bad themed stuff, Junkyards and Power Generation.

In the long term I’d like to make the animals actually move, and explore what’s possible with place-able objects a little more. Beyond that, I also want to build up on the technology side of crafting just like in Caveman to Cosmos that took you out of the Stone Age and toward bringing back civilization – I was going to try to use its tech tree in Hydrocraft, but I think it’s probably a bit too complex overall.

You’ve joined forces with a lot of other mods to make Hydrocraft so wide-reaching, who have you collaborating with?

There are so many now I do not want to leave anyone out so please go to my forum post and look them up in the credits! I really do appreciate everyone who has helped, everyone who created the mods that I have merged, and all the feedback from players as well as you guys at TIS!

Besides Yossitaru though, I must single out one particular person who has been linked from the beginning to the success of the mod and my drive to keep modding. That person is the YouTuber known as NoMiS. His Let’s Play videos not only help me see how people play the game, but also helps to find it. His rise in YouTube subscribers and my rise in steam subscribers are no doubt linked to each other!

I should also mention that I have been working with the New Dawn a PZ RP Whitelist server and that they have allowed me to view players via Admin mode. We have worked together to make both mod and server better. They help me balance while I help them with props such as Passports, Radio Antenna and a TON of broken down car props, from normal cars to school buses, fire engines, police cars and even a cement truck! They have been nothing but kind and awesome! When I do play multiplayer I very much enjoy their server.

What other Project Zomboid mods would you recommend that people check out?

Well most of the mods I loved are already merged into Hydrocraft. However I do like the Wooden Dowel Mod, Spray Paint Mod and the Irrigation Mod. I also very much enjoy the various map mods like Bedford Falls, New Denver and Drayton.

Thanks so much for your time Hydro! We can’t wait to see what you and your collaborators get up to next!

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