drug dealer simulator рецепт

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Для начала нам понадобятся:

поднос для смешивания;

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    сушилка для мелких веществ;

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    простой раствор (или используйте кофемолку);

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    И, конечно, открытый сам мет, который разблокируется у Эдди на 10 уровне.

    Инструкция / рецепт

    Расположите всё озвученное выше рядом на рабочей станции.

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    Измельчите ваш мет и заменитель.

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    Сделайте смесь мета и заменителя.

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    Добавьте ацетон в большую колбу.

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    Затем добавьте смесь полученного мета, чтобы растворить его в ацетоне.

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    Как только смесь растворится, выберите её и добавьте в сушилку для мелких веществ и запустите сушку.

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    После того, как всё будет готово, упакуйте высушенный мет или упакуйте в банку для фасовки.

    Источник

    Mixing

    Update on the mixing guide to Mixing 2.0
    Update on the mixing guide to Mixing 3.0

    Whether your aim is to cut costs and increase profits by cutting your drugs with cheaper substances or to create a more addictive product, mixing is the process by which you’ll achieve your goal.

    Содержание

    Equipment [ править ]

    Additionally, dryers, mills and pill machines will help you produce the right kind of product.

    Types [ править ]

    There are a few different types of product. When your customer orders cocaine, they’ll expect a white powder, not a pill or crystal.

    Substances [ править ]

    Several different types of substances exist which can be mixed with drugs. These range from household ingredients like salt or baking powder, to prescription medication like viagra.

    Drugs in their pure form

    Recipes [ править ]

    Marijuana [ править ]

    BlueGrass1g Acetone
    80g Marijuana80%
    20g Viagra20%
    Use in the dryer
    Weed Mix 7070g Marijuana70%
    30g Viagra30%
    This recipe is for mixing not for sale
    NebaGreen1g Acethone
    110g wet Marijuana73%
    20g Viagra13%
    1g dry Marijuana1%
    4g Fentanyl3%
    14g Ecstasy / Ampthetamine9%
    THC1g Acetone0.7%
    149g wet Marijuana99.3%
    Used for mixing with any drug, grind and mix after crystallisation

    Amphetamine [ править ]

    SodaAmp20g Amp77%
    6g Baking Soda23%
    WhiteAmp24g Amp80%
    6g Sugar20%
    BlueAmp20g Amp77%
    4g Sugar15%
    2g Ibuprofen8%
    SweetAmp30g Amp75%
    8g Sugar20%
    2g Viagra5%
    GreenAmp200g Amp80%
    20g Fentanyl8%
    20g Viagra8%
    10g Sugar4%
    White Reign
    Pre-Mix100g Viagra33.33%
    196g Marijuana65.34%
    4g Fentanyl1.33%
    White Reign225g Amp75%
    75g Pre-Mix25%
    Boba Fett200g Amp80%
    5g Paracetamol2%
    10g Viagra4%
    5g Baking Powder2%
    30g Sugar12%
    Speed Galore225g Ampetahmine75%
    25g Neblinax8%
    10g Cocaine3%
    10g Ecstasy3%
    25g Sugar8%
    5g Fentanyl2%
    Sweet Tooth200g Ampetahmine80%
    20g Sugar8%
    20g Salt8%
    10g Baking Powder4%
    Sweet Tooth can also be used for Mixing
    Super Amp 1.0833g Ampetahmine83%
    44g Baking Soda4%
    90g Viagra9%
    33g LSD3%
    Super

    Ecstasy [ править ]

    E-Juice30g Ecstasy75%
    1g Ibuprofen2.5%
    2g Baking Soda5%
    5g Sugar12.5%
    2g Amp5%
    Silent-E22g Ecstasy73%
    5g Viagra17%
    3g Sugar10%
    HolyWood Party75g Ecstasy76%
    2g Fentanyl2%
    10g Viagra10%
    4g Sugar4%
    2.5g Amp3%
    5.5g Baking Soda5%
    Trump240g Ecstasy%
    10g Fentanyl%
    20g Heroin%
    20g Viagra%
    10g Amphetamine%
    Secstasy225g Ecstasy75%
    5g Fentanyl1.7%
    10g Paracetamol3.3%
    40g Sugar/Washing Powder13.3%
    10g Viagra3.3%
    10g Nebilanex3.3%

    Crystal Meth [ править ]

    BlueSky1g Acetone
    70g Crystal meth70%
    25g Baking soda25%
    5g Viagra5%
    MethBang1g Acetone
    32g Crystal meth80%
    2g Fentanyl5%
    6g Viagra15%
    Crankshaft1g Acetone
    20g Crystal meth83%
    2g Fentanyl8%
    1g Amp4%
    1g Viagra4%
    Ziggy Stardust1g Acetone
    100g Crystal meth68%
    8g Safe Fent5%
    4g Sweet Tooth3%
    36g Sugar24%
    Crystal Palace
    1g Acethone
    100g Meth%
    20g Sugar%
    9g Fentanyl%
    15g Viagra%
    5g Salt%

    You must make this mix batch TWICE FIRST then add both batches of mix into the dryer at the same time. Your final product will result in 2x the amount listed in the base recipe below. Failure to do this will result in a product that isn’t fully mixed down in toxicity and may be more dangerous! It is not recommended you adjust Crystal Palace for different quantities from what is listed. You need a table with all the tools except the Pill Maker and the Crystaliser. You will need multiple pots, dryers, flasks, etc.

    THE EXACT STEPS: Save your game first. Grind all the meth into pots, then put 100g of powdered meth into mixers, then add sugar to each mixer, then fent, etc etc, then mix them all… while that’s going, add 1g of Acetone to each flask. When the mixers are done, put 1g of each into a small pot to make sure they all stack correct (you do not need to confirm, just make sure it doesn’t give a warning.

    If you get a warning reload the save you made). Next, SAVE YOUR GAME AGAIN then separate the mix into the two flasks evenly. Then put the flasks into each dryer before you run them all. Once this is done, do the 1g test again with the dried mix (reload the last save if it fails) — then they all go into the same batch pots

    This is a great mix that fits inside a 150g flask! This mix is extremely addictive and because of it’s unique makeup — and the fact that you burn off the acetone — so far hasn’t been able to produce a single overdose in testing; and while possible, it will be rare assuming you are selling weaker stuff than this to your addicts… Again since it is a crystal mix you will need to use the liquid mixing tray and the dryer

    Источник

    Drug Dealer Simulator – Mixing Guide

    Home > New Guides > Drug Dealer Simulator – Mixing Guide

    Drug Dealer Simulator Mixing Guide

    There are many, many ways to reach a good thing here… or a deadly one. This guide (and myself) cannot tell you “What will happen if I add X to Y and then combine with Z.” The information herein is to help you make more educated choices when you are trying out new mixes, but cannot tell you what the absolute-set-in-stone-amen-goodnight right and wrongs are.

    This guide will give you the numbers, but it won’t be able to tell you what numbers your clients want to see and don’t want to see without you doing some trial and error. You want safe potency that isn’t toxic while being of high quality and good addiction properties for the return business. How you get there is up to you.

    A List of Mixing Ingredients & Their Applicable Numbers

    Baking Soda (The other side of sugar, stretches the product while reducing it’s potency.)

    Washing Powder (Least toxic of the strength-increasers but very inefficient.)

    Ibuprofen (Good early game addiction assist, mind the toxicity.)

    Acethone

    (The most toxic of all ingredients. This is also what you will use to mix liquids. 1g acetone in the liquid tray > add other mix > put into dryer > package or process more.)

    Edit update for Acetone: It appears that when Acetone is used to liquid mix products (like crystal) and is then dried out of the product the levels it adds are pretty much completely removed from the final mix.

    Eg: If you evaporate it out, it is like it wasn’t there. This is probably something you don’t want to mix in other situations besides where you add it in liquid mixing then evaporate it out. When you do this currently there seem to be no real reason to use more than 1g at a time as the effects seem to go away anyway when it evaporates.)

    Salt

    Sugar (Sugar stretches the product but doesn’t weaken it, instead making it more toxic.)

    Paracetamol

    Viagra (The most addictive of all ingredients.)

    Nebilanex

    A List of RAW Products & Their Applicable Numbers

    Marihuana

    Note: I have yet to find any reason to mix anything with the above as it always seems to result in a bad product… kinda like what you would expect from you know… a simulator.

    This may change when more green-related stuff is added to the game down the line which devs have said is coming (like self-growing))

    Amphetamine

    Ecstasy

    Crystal Meth

    Cocaine

    Heroin

    Fentanyl (Think of this more as a drug-mixing-ingredient more than a raw product.)

    Edit for Fentanyl: Use caution giving mixes that contain this to addicts as their chance to overdose is higher than un-addict clients. Consider a separate mix that is lower in strength and toxicity for your “return customers.”)

    What This Tells Us and What It Doesn’t?

    We can assume that toxicity is just that — how dangerous the final product will be and how much each ingredient contributes to this. Note that the most dangerous of the mixing ingredients are also the ones that most greatly increase the potency of the final product! A product that is too toxic CAN and WILL kill your clients, and lose your respect.

    EDIT: No we don’t know what the cutoff is for toxicity yet but it’s being worked on.

    Strength vs mixStrengthening is a little more confusing.

    Strength is related to how strong the effects of the individual ingredient is, and thus how much these additional effects add to the overall quality of the end product. For example Ibuprofen is a pain reliever with a strength of 2.0 reflecting how strong said pain relief actually is. Fentanyl is an extremely strong pain killer that can help with quality (strength 6.0) and addictiveness (9.0) but at the same time is very toxic and can be dangerous — it can also be outright deadly if you were to use straight. Things like baking soda and sugar have no side effects and as such have a strength of 0.0 thus won’t affect the quality (other than lowering the potency from being mixed-in in the first place, though again some drugs will need a lower potency to not be deadly (a 10-toxic level drug at 50% potency will be closer to 5-toxic assuming you didn’t add something else toxic to lower the potency)).

    EDIT: It is possible that Strength also factors into what causes deaths from overdose along with Toxicity. It is being researched and this will be updated as/when we learn more.

    mixStrengthening either increases or reduces the final potency of the end mixed product (outside of what stretching the product from mixing other stuff in already does); values less than 1.0 lower this and values higher than 1.0 will raise the end potency. For some stuff you want to lower the potency or it can be dangerous and for other stuff you want to raise it or it won’t achieve the desired effects from and on your clients. Lower potency can mean lower quality for some stuff, which can be offset by adding stuff which has it’s own unique effects (those with strength scores). Cutting a raw product will always lower it’s potency, however mixStrength stats help to mitigate (or increase) this effect.

    The way the game does this, is it takes the average numbers across all ingredients factoring in their quantities. The end result then multiplies the Strength by the MixSTR to get the final number the end mix will use. If your MixSTR is 0.9 (say with baking soda) the strength would be lowered, if the MixSTR is higher it would increase it.

    MixSTR in layman’s terms:

    Use mixSTR when making a new recipe (mainly with the calculator) to help keep numbers higher or lower. mixSTR helps determine the other 3 variables (toxic, strength, and addiction) through magic fairy dust and ruby red slippers being hit together by a trained monkey. Just assume the only numbers your customers will look at are toxic, strength, and addiction and they don’t even know mixSTR is there.

    Addictiveness is straight forward and is just like it sounds — how much an ingredient does or does not contribute to… return business. This is something you always want to try and keep high without adding too much to the toxic levels of the end product.

    You want to keep toxic stats low, strength stats high, addictive stat high, and you need to adjust your mixStrength either high/low/neutral depending on what main product your are cutting/mixing in the first place (remember you are mixing stuff here so having a high mixStrength doesn’t mean potency isn’t going to drop, just not as much). Some stuff is dangerous if too potent, other stuff will be considered garbage if too low. The base toxic levels of the RAW MATERIALS is a good starting place to gauge what to do. Again: see trial and error.

    What does this not tell us though?

    This list helps us to better understand what the different ingredients do, but it does not tell us what the limits and “sweet spots” for these numbers are. For example while we know what increases or decreases to toxicity a certain ingredient contributes to, we do not know at what point that toxicity contributes to the death of clients.

    Using Drugs Yourself – What They Do

    Yes it is possible…

    …to use the drugs yourself in the game. The game does not teach or tell you this anywhere, but you can.

    To do this, add 1g of any of the raw (not mixed) drugs to your quick use slots in your inventory. You then use the number keys for each slot to activate them (1, 2, 3, etc). There is no animation played when this happens, but it happens and causes different effects on your person. Some of these help you, some of them inhibit you.

    You can use more than 1g if you want up to whatever you wish. However as it stands when you “consume” the drug yourself, it isn’t actually used up, so if you carry 1g around or something it acts like an everlasting-gobstopper and goes on forever without being used and disappearing. This may change in an update to the game if it’s a bug, and if it does this will be updated to note that.

    Using higher or lower quantities has no effect on the results, it will always be the same. and no you cannot overdose yourself in the game.

    A breakdown of what each one does with a description:

    Taking a drug more than once will stack the effects it causes making them stronger and last longer. Because of this things like meth and crack can also give night vision if used enough. The list above is what happens from a single use!

    Also, if you get arrested under the influence, the effects will still be there. Have fun with that one lol.

    There are six different variables in place. Note that these values can be both positive or negative — not all stuff helps you!

    Here we will reveal what these actually do when you use them:

    Speed Multiplier: Affects how fast or slow you move compared to normal. Note that this affects walking speed AND running speed. Some stuff increases your walk to a run speed so you can essentially move at a run without using stamina.

    Stamina Multiplier: Affects how much longer or shorter you can run/jump-over compared to normal.

    Time Multiplier: Affects the movement of time. Time will literally move faster or slower based on this.

    Field-of-view multiplier: As it sounds, affects the FOV for the game more or less than what it is set to.

    Confusion Multiplier: Affects how colors and the graphics appear, and can affect how well your controls work.

    Dose Timeout: How many seconds the effects lasts before stopping.

    And here is what each one does in NUMBER FORM in an easy to read chart!

    Numbers are shown as they are in the game’s files. 1.00 means it keeps it the same, less than 1.00 reduces the variable, and higher than 1.00 increases the variable.

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    Amp and Meth improve your walk speed to a run speed. As long as you don’t hit the sprint key you can “run” without using any stamina. While they may lower your base stamina, you don’t use stamina when walking.

    Stay safe out there & Wash your damned hands

    Silent1’s DDS Cheat Sheet Tool

    Thanks to the work of Silent1 (and with their permission) we have a fancy calculator tool that helps to automate your processes when figuring numbers. There are plans for this to be improved some in the future with new features and new info as we dig it out of the game so make sure to make you check it out! This is 100% made and maintained by Silent1 and I have/had nothing to do with it — all props for this go to them!

    Make sure to save a local copy of the google document for yourself to use without affecting others!

    Failure to do this will result in changes being made by others on your chart, and your changes messing up theirs and not being permanent.

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    Note: If you are unable to save a local copy and the file bar does not show up, it is because too many people currently have the tool open and google is trying to control the traffic down thus preventing some functions, which includes the file bar options. Try and keep closing->opening the tool to get it to work. This is a pain but it is outside of control right now. More options will be researched.

    Quick-Reference Map of The Current Game

    There is an existing Steam guide for this game that shows the entire map here.

    The Following Map Includes

    The same info as the other guide (it was listed to give it credit), but also includes the hideout locations thanks to user m1l4 from the DDS Mod community!

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    Self Mixing Tips

    Sometimes you just wanna do things yourself. Go it alone. Lone man on the path. Nothing but the road and your drugs…

    Anyway, here are some general tips and suggestions to consider when mixing your own stuff outside of the recipes listed in this guide!

    The only known mix that works with this at this time that I/we know of is Crystal Palace at some of the Monty mixes at the very bottom of this guide. This is hypothesized to work as it isn’t a true compound mix, as the only compound step is the combining at the end. It doesn’t go through mix after mix after mix after mix after liquid after dry after remix and so on. This is why we call Crystal Palace a semi-compound mix, and I use it a lot for testing the topic a lot still.

    The same thing happens with compound ingredient mixes. Sure you can mix your fentanyl with other ingredients to make it “safe(er)” then use that as a custom ingredient in something and get AMAZING numbers. But it just won’t behave like it in the actual game. Perhaps it’s because mixSTR stat triggers so many times, or there’s a catch-all in the game somewhere, but it just doesn’t behave right.

    You are better off at this point in making mixes that have all the stuff you want to add in one batch as opposed to making custom ingredients/mixes and then making a mix out of the mixes (ow that made my head hurt). Yes, compound mixes look cool on paper. You can give them all cool flashy names for the different unique compounds and stuff, but as the game works right now it just isn’t effective because of how the game seem to do stuff. Maybe this gets tweaked some because making custom ingredient mixes sounds cool.

    The Appendix: Proven Mix Recipes

    Recipe Disclaimer: All submitted recipes will be tested and evaluated for possible submission. Only ones that come back with the best numbers after evaluation by the DDS Mod Team will be listed here. If you don’t see yours added IT IS NOT AN INSULT and we may still be looking at it.

    We also don’t want to add a bunch of stuff that is almost the same and have a bunch of almost-duplicates. Carry on!

    PSA: The “Lab Crystaliser” does the exact same thing as dryers but holds less product in exchange for working faster. There’s no reason to buy this over a large dryer. The game doesn’t explain this well.

    This section is where I will add mix-breakdowns that are shared by others which have positive results. They may not be the best possible outcome, you may have different results, and your mileage may vary. I will test everything out myself before it gets added, but if you find that my results were a fluke and you are having in-masse terrible results from a specific recipe make sure to also post this so I can remove ones that need more tweaking! Team game mode here people. Team game mode.

    If you have a good mix, please add it in the comments below and once confirmed it may be selected and added to this section. Your name will be included with the date of submission to give you credit.

    Please also include what name you gave the mix as it will also be included for fun.

    Known recipes that seem to work well:

    (List is in the order of submission and does not reflect anticipated results or a “ranking” order.)

    Note: That all numbers will be divided DOWN to low numbers so they can be more easily used for a variety of batch sizes. Just keep the ratios the same and you are good.

    The Appendix: Proven Recipes

    There are 2 different types of Ibuprofen in the game (see the guide above) and this section will not tell you which one is which.

    Remember that the one from the drug store is STRONGER by a little but not more toxic. Use of the drug store version where possible is usually going to be a better option.

    Marijuana Recipes

    Until weed-growing is added to the game in the coming weeks, there is currently no reason to mix anything with green. Mix other stuff and come back to this when that gets added. This guide will be updated with another section for this when it comes!

    And yes, you can technically mix using green right now. And yes, some people will buy it and not always complain. However, it makes little to no profit and seems to always drop your reputation meter regardless of what you mix or how much people buy. It really feels like this system isn’t complete yet.

    Amp Mixes

    BluAmp (An early-game go-to)

    (Submitted by Holyvision for the creation of this guide on 4/18/2020)

    SweetAmp (Use when upgrading from BluAmp)

    (Submitted by Luromed on the DDS Mods Community on 4/20/2020! Thanks Luromed!)

    GreenAmp (Use late-game from Blu and/or SweetAmp)

    (Submitted by some noob called Luromed with help from the DDS Mod community @DDS Mods on 4/20/2020)

    Cocaine Mixes

    CoCo

    (Submitted by Holyvision for the creation of this guide on 4/18/2020)

    Granny’s Ashes

    (Submitted by Holyvision and the team @DDS Mods on 4/20/2020. Check discord link at the top!)

    The Li’l Blue Coke

    (Submitted by Radempter on 4/21/2020 via the DDS Mod Discord Community!)

    Add-Co. (Use before Gen-Co.)

    (Submitted by Syphin on 4/19/2020 via Discord with permission)

    Gen-Co. (Use after Add-Co. does its thing)

    (Submitted by Syphin on 4/19/2020 via Discord with permission)

    Ecstasy Recipes

    Concerning Hobbits Ecstasy

    Ecstasy is in a weird place in DDS right now. You get it early-ish in the game but you need the pill machine to process mixes with it. By the time you get the pill machine, you are likely late enough in the game that other stuff will be much more profitable than Ecstasy mixes. Because it’s an early-game sale item, I really wanted to include a recipe that could use Ex in the early game without use of end-game ingredients. We’ve managed to figure out a couple good ones, just keep in mind Ecstasy doesn’t sell for as much as some of the much harder stuff. Remember that ecstasy must be made into pills with the pill machine from the Drug Store!

    E-Juice (Early-game Ecstasy)

    (Thanks to BuzzedLightBeer and the DDS Mod Crew for this mix on 4/21/2020)

    Silent-E (Mid-game Ecstasy, replace E-Juice with this)

    (Thanks to Silent1 (maker of your calculator tool!) for this mix on 4/29/2020)

    HolyWood Party

    (see what we did there?)

    (Thanks to BuzzedLightBeer and the DDS Mod Crew for this mix on 4/21/2020)

    Meth Mixes

    Crankshaft

    (Submitted by DDS Mod Community on 4/26/2020, check the top of the guide for a link!)

    MethBang

    Note: If you are new to mixing Crystal Meth and liquid mixing and/or you do not adjust your mix-“menu” to meet the needs of your customers often, consider trying Crystal Palace first. MethBang is awesome for what it is made to do, but you need to understand when and why to use it.

    (Submitted by VietKong on 4/19/2020 via Discord with permission)

    Crystal Palace

    Critical note for Crystal Palace:

    You ‘must’ make this mix batch TWICE FIRST then add both batches of mix into the dryer at the same time. Your final product will result in 2x the amount listed in the base recipe below. Failure to do this will result in a product that isn’t fully mixed down in toxicity and may be more dangerous! It is not recommended you adjust Crystal Palace for different quantities from what is listed. You need a table with all the tools except the Pill Maker and the Crystaliser. You will need multiple pots, dryers, flasks, etc.

    THE EXACT STEPS: Save your game first. Grind all the meth into pots, then put 100g of powdered meth into mixers, then add sugar to each mixer, then fent, etc etc, then mix them all… while that’s going, add 1g of Acetone to each flask. When the mixers are done, put 1g of each into a small pot to make sure they all stack correct (you do not need to confirm, just make sure it doesn’t give a warning.

    If you get a warning reload the save you made). Next, SAVE YOUR GAME AGAIN then separate the mix into the two flasks evenly. Then put the flasks into each dryer before you run them all. Once this is done, do the 1g test again with the dried mix (reload the last save if it fails) — then they all go into the same batch pots (Thanks for the DDS Mod Discord team for helping sleuth this out. Meth mixes are tricky.)

    100g Meth + 20g Sugar + 9g Fentanyl + 15g Viagra + 5g Salt + 1g Acetone for liquid mixing.

    This is a great mix that fits inside a 150g flask! This mix is extremely addictive and because of it’s unique makeup — and the fact that you burn off the acetone — so far hasn’t been able to produce a single overdose in testing; and while possible, it will be rare assuming you are selling weaker stuff than this to your addicts… Again since it is a crystal mix you will need to use the liquid mixing tray and the dryer.

    Heroin Mixes

    A quick note for heroin recipes: Heroin in this game the most toxic drug currently available, and also has the highest MixSTR rating. While it may be possible to make a good heroin mix that incorporates Fentanyl, I have yet to test one that didn’t cause more deaths than I was OK with putting into this guide.

    So before everyone comments “oh I have a more addictive heroin mix” keep in mind the mixes here are being tested A LOT to ensure they are not mass-murdering-mixes. Please still submit stuff if you think it’s worthy but remember we are dealers, not serial killers.

    Superman

    (Submitted by GrundyBoy711 on 4/21/2020 via this guide! Thanks GrundyBoy711!)

    Second Appendix: Fun with Monty

    DDS Mod crew member MontyTheWorst has some pretty cool stuff.

    Compound recipes are pretty tricky in DDS. Most of them are totally broken and won’t work at all (see: tips for self mixing section). However, Monty has worked to figure out some pretty cool stuff that is just too cool not to share.

    DISCLAIMER FOR MONTY’S STUFF:

    Note: If you are new, try the recipes above in the main guide first. If you are a pro and looking for more fun, give some time to Monty’s mad fun and see how deep the rabbit hole really goes!

    Questions on how, why, what do i do, etc. Will not be responded to for this section. If you don’t get something, learn with the other stuff in the guide first.

    (And not being a broken record but remember we cannot fully explain why some of this works the way it does. Some of it should be better than it is but isn’t, some of it should kill everything it touches but still works, and everything in between.)

    Brave enough to continue? Then check it out:

    The contents of this section of the guide were made for use within this section of the guide. Using any of the mixes in this list outside of this list may result is really bad things happening. You have been warned!

    (Fentanyl is a additive and not to exceed more than 10% of a mix in this section)

    Base Recipes

    Use a large mixing bowl for these recipes.

    CokeX, HeroinX, MethX(hard drugs safe for cutting ecstacy): Very useful for addictive ecstacy.

    Safe Fent: Safely cut Fentanyl to use in all substances

    Sweet Tooth: Good additive to meth or coke.

    Drug Recipes

    Ziggy Stardust (CRYSTAL METH): Great quality 75/25 mix, very addictive and potent good for addicts and first timers.

    In a large flask you add:

    Apply Mix Name: ZIGGY STARDUST, ADD CONTENTS TO LAB CRYSTALIZER, CRYSTALIZE AND PACKAGE AS NEEDED.

    Fentastic (heroin): Safe fentanyl mixed with heroin and a low level painkiller good for getting people addicted and staying addicted.

    In a large mixer bowl add:

    Apply Mix Name: Fentastic. PACKAGE AS NEEDED.

    MT.Everest (cocaine): Delicous safe addictive cocaine mix.

    In a large mixer bowl add:

    Trainspotting (heroin): Just how it was done in the 90’s. historic junkie mix.

    In a large mixer bowl add:

    Apply Mix Name: TRAINSPOTTING. PACKAGE AS NEEDED.

    Boba Fett: Classic 60’s-70’s amphetamine party mix

    In a large mixer bowl add:

    Apply Mix Name: BOBA FETT. PACKAGE AS NEEDED.

    Drug Dealer Simulator Best Mix

    From by RedBeret ‘s best mix.

    Takedown toxicity and push addictiveness and to make more money and its very simple thx too all other for giving the tables with values!

    Amphetamine (Amp, Fet, Speed)

    Toxicity = 4.0
    strength = 2.5
    mixStrengthening = 1.6
    addictiveness = 1.7
    price = 7/g

    Ecstasy (Candy, MDMA)

    Toxicity = 3.5
    strength = 2.0
    mixStrengthening = 1.3
    addictiveness = 1.3
    price = 7/g

    Crystal Meth (Crystal, Meth)

    toxicity = 5.5
    strength = 3.0
    mixStrengthening = 2.4
    addictiveness = 3.0
    Price = 9/g

    Cocaine (Coke, Snow, Columbian)

    toxicity = 5.0
    strength = 4.0
    mixStrengthening = 2.0
    addictiveness = 3.0
    price = 25/g

    Heroin (Hero, China White)

    toxicity = 6.0
    strength = 4.0
    mixStrengthening = 3.0
    addictiveness = 4.5
    price = 17/g

    25 thoughts on “Drug Dealer Simulator – Mixing Guide”

    Found a good mix for crystal meth using the above tool by Silent1’s
    Recipe:
    Crystal Meth – 200g
    Peracetamol – 3g
    Acetone – 1g
    Sugar – 10g
    Fentanyl – 4g
    Viagra – 22g

    This is not tested, but by his calculations using the games stats on the listed items you end up with a crystal meth that is 6% stronger, 11% more addictive, and slightly less toxic than the basic drug.
    It’s showing a profit margin of almost double, however I’m wondering how this is accomplished with only 40g of additives.
    Either way it’s more money in your pocket with a stronger/more addictive product.

    Thought I’d share info found elsewhere searching for info, hope this helps gather info together. Adding info so right person gets credit.

    By username : knoxville131

    Amphetamine
    The most current mixture at present:
    -10% ibuprofen / paracetamol
    -90% amphetamine
    Most buyers will get amphetamine thanks to this mixture:
    -20% baking soda
    -80% amphetamine
    Addictive, will help in the beginning of drug sales to accumulate buyers:
    -20 / 25% ibuprofen, or 20/25% sugar
    -75 / 80% amphetamine

    Cocaine
    The most basic mixture, 10% ibuprofen, will never let you down:
    -10% ibuprofen or paracetamol
    -90% cocaine
    Once you have the most inveterate clients you can do another mix:
    20% ibuprofen or paracetamol
    -80% to Cain
    This mixture quickly begins to buy and it does not kill buyers (also suitable for amphetamine):
    -10% sugar
    -10% Nebilanex or Viagra
    -80% cocaine
    A light and balanced mixture with an excellent end result:
    100 g cocaine, 20 g washing powder (grind in coffee grinder).

    Heroin
    To reduce its mortality, you can add 5% sugar.
    Try this mix:
    -5% sugar
    -10% amphetamine
    -85% heroin
    The easiest mix to start with:
    -5% sugar
    -5% ibuprofen or paracetamol
    -90% heroin
    Works great. Low probability of poisoning and addictive:
    25 g of sugar, 15 g of ibuprofen, 5 g of fentanyl, 40 g of heroin.

    please add the credits to this group of ppl that worked very hard to make the mix guide, ty.
    “Lixbin, rapper, THK Reaper, Silent1, Syphin, Holyvision”

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