stone story rpg все рецепты
Stone story rpg все рецепты
This tutorial covers the basics of adding cosmetic mods and unlocking new mini-games that are layered on top of Stone Story. The game’s built-in language, Stonescript, began as a tool to optimize farming, with just enough commands to drink potions and swap weapons at the right time. With version 2.8 the language got a major upgrade, unlocking huge potential for modding.
This assumes you’ve found the Mind Stone item. If you’re a new player and don’t have it yet, but want to get modding right away, there is a cheatcode to unlock it early: Go to the main menu’s ‘Codes’ screen and type ‘import’. You should see a new Workstation option that says ‘Automate’.
One obvious cosmetic are cute pets that follow you around. You can design your own, but let’s start with the Frog which comes packaged by default with the game.
1. The key addition in 2.8 is the ‘import’ command. To add the Pet Frog go to your Mind Stone and type
«import Cosmetics/PetFrog»
2. Visit any location to see the frog hopping and following your moves. Make sure your Mind Stone is powered on!
3. You can customize the frog’s color by locating the PetFrog.txt script that is included in your save file directory. On Windows it would be at:
C:/Users/(userName)/AppData/LocalLow/Martian Rex, Inc_/Stone Story/(steam id)/Stonescript/Cosmetics/PetFrog.txt
Froggo is also happy to get Loot.
Another hot cosmetic are hats. Let’s create a new hat, it’s very easy. For this to work you will need to beat the game’s main story and have the big head turned on.
1. Open your Mind Stone and add the following script. This is a command that draws relative to the player’s head:
2. Visit any location to see the hat!
tip: During a run you can press ‘M’ to edit the Mind Stone. No need to exit to the Workstation.
3. Customize the color (change #yellow to something else) and edit the ASCII-art to come up with your own hat designs.
tip: You can call the draw command multiple times to compose a multi-colored hat.
Next, let’s move your hat script into an external file, which is great practice. External files makes it easy to share and easy to turn scripts on/off.
4. Inside the Cosmetics folder, next to the PetFrog.txt, create a new text file and name it MyHat.txt
5. Open MyHat.txt and copy the hat code from the Mind Stone to the external file. Save it.
6. In your Mind Stone replace the hat code with
You may notice next to the Cosmetics folder another folder called Games. Stone Story 2.8 comes with 3 mini-games that are still in development. All are playable, but the most complete game right now is Blackjack. Let’s play it!
1. In your Mind Stone type
2. Visit the Waterfall location to play!
Other games include Deadwood Fishing and Asteroids. Both functional, but still in early development as of 2.8. All scripts are open source, which is a great way to learn some advanced scripting ideas.
Stone story rpg все рецепты
Написал это руководство, потому что я тоже плох в английском. Приму все ошибки в комментариях.
Перевод Cucumber_RU и Google Переводчик
Нужна помощь? Хотите сотрудничать по скриптам? Посетите discord.gg/StoneStoryRPG
В первый раз в StoneScript? Начните с обучающего гайда «Введение в Камень Разума» [stonestoryrpg.com] (временно не переведено)
В этом примере переменная ‘i’ объявляется и начинается со значения 0. Во время каждого кадра цикла значение ‘i’ увеличивается на 1 и затем выводится на экран.
Переменные сбрасываются к своему начальному значению только в том случае, если вы покидаете местоположение и начинаете новый запуск вручную. Они не сбрасываются, когда начинается новый круг Уроборос.
Строковые переменные могут быть объявлены в кавычках. Это включает специальные символы и завершающие пробелы.
(Этот пример также демонстрирует, как соединять строки с помощью оператора ‘+’)
Переменные в импортированных скриптах содержатся в этих скриптах, и их имена не будут конфликтовать с переменными или функциями в других скриптах.
Операторы изменяют числа. Может использоваться в сочетании с переменными или непосредственно в выражениях состояния игры
Функции служат важной организационной цели для сценариев по мере их усложнения. Они облегчают чтение сценариев и сокращают повторения. Когда функция объявлена, ее содержимое не выполняется немедленно. Вместо этого строки скрипта внутри функции выполняются, когда функция вызывается на более позднем этапе.
В этом примере создается счетчик, который увеличивается на 1 каждый кадр. При нажатии любой пользовательской клавиши ввода вызывается ResetCounter() и значение счетчика возвращается к нулю:
Хотя сценарии могут определять свои собственные функции, Камень разума поставляется с набором предопределенных/собственных функций, которые ведут себя подобно командам, но отличаются тем, что они более четко сгруппированы по темам, могут принимать параметры и иногда возвращать значение.
В самом простом примере внешний скрипт импортируется и выполняется так, как если бы он был непосредственно в вашем Камне Разума, что делает этот удобный способ организации сценариев фарма:
В Камне разума пользовательские ASCII-арты могут быть встроены в сценарии и отображены на экране с помощью расширенных команд печати. Есть несколько способов сделать это, и некоторые символы имеют специальное поведение:
Этот пример рисует зеленый кружок в верхнем левом углу экрана.
Этот пример сохраняет рисунок для жуткой рыбы в переменной, а затем рисует его в верхнем левом углу экрана красным цветом.
Stone Story RPG – Runes, Runestone Items and Advanced Crafting
While researching the different item recipes, I stumbled upon a problem that I think might be addressed here. Runestone Weapons. Their complexity is befuddling when you’re first wading through the crafting process, as there is no tutorial. So, this will explain just a bit more, to allow you guys to tinker.
Other Stone Story RPG Guides:
Runes & What They Do
Runes are items that can be found through treasure chests or purchase within the Mushroom Shop. Runes, by itself, are rather worthless. They do paltry amounts of damage, and have sub-par effects. However, when utilized in crafting, they can turn a good weapon, into a godly weapon.
So far, I’ve found a total of 5 runes:
And they all do different things when crafted together, but I’ll go over those in the Runestone Weapons section. For now, here’s what they all do respectively…
Pretty crappy, right? Well, head on over to the next section to find out how to improve it and your weapons.
Runestone Items
Runestone Items are a result of mixing Runes and Stone Wands + Other Materials. In your crafting book, they simply call it a Runestone Item, but in reality there are 6 types of Runestone Items, one for each Rune type and one for Stone Items themselves. When you craft a Runestone Item, you will see a letter indicating what it does in the top left of the item box. Below is an example of an item and it’s effects.
Vigor Staff (aL); Also known as a Vigor Runestone Staff (aL).
So what do the letters indicate? I actually haven’t found a difference between an uppercase or a lowercase version of the item; so here it is below.
What Each Effect Means
Armor: Armor allows you to create a shield that generates overtime to the maximized value specified on the item. This is only applied on things with a base armor value, which includes weapons that requires a shield to be crafted; i.e. War Hammer.
Damage: Damage gives a boost to the base damage (and in turn, also increases DPS) to a specific type of enemy. This is only applied to things that do not have a base armor value.
Fire: Fire applies x damage over time (DoT), depending on the rarity/star level of your item.
Healing: x% chance to heal x amount when receiving damage. This is only applied on things with a base armor value.
Ice / Chill: Slows down the movement speed and attack speed of the enemy by a certain amount.
Lifesteal: This is inaptly named. You would think that you would heal for a % of damage dealt; as that is how it is usually defined in other games. In this game however, you do not heal for a % of damage dealt. I’m not sure if it’s a bug or not. In this game, lifesteal grants you x% to heal for 1 HP on hit.
Poison: As mentioned before, this is also inaptly named. You would think that you would deal a % of max HP DoT; as that is how it is usually defined in other games. In this game however, you do not have a DoT. In this game, poison reduces your enemy’s damage value per stack. Max stack varies depending on who is the user.
Unmake: Unmake is x% chance to instantly-kill your enemy. I’m not sure if it works on bosses or not, I have yet to test it out.
Advanced Crafting
So what does this all mean for you? Well… It just simply means that if you want to get a specific effect, like an Aether Sword (dU), you have to craft a certain way, otherwise you might get an Aether Sword (D).
The general formula is that whatever effect you want to keep should be on the left, and whatever you’re infusing the effect FROM is on the right. This makes a big difference when you get to your Stone Wands, as they can change depending on where you’ve put it.
So to make it easy on all of us, I’ve put some recipes down below in their respective categories to show as an example. That means there will be some overlaps, but that’s okay, it just reassures what you see. Obviously, this isn’t everything, and I wouldn’t want to do it all anyways, it’s MOSTLY recipes that make itself. The big thing is crafting the wand the correct way.
Runestone Wand Combinations
Runestone Sword Combinations
Disclaimer
Remember that this is all a theory. The game is not only in early access, but also no one else has worked on the advanced crafting portion of their guides as well. It may work like this, it may not.
Stone story rpg все рецепты
Stone Story RPG
I started farming the Fungus Forrest even before I’ve finished the main story. It doesn’t require you to use mindstone(although it’s more efficient with it) since there’s no resources to pick up, no enemies that require specific weapon setups and boss fight is pretty straightforward. Also as a bonus it’s the source of Vigor runes(lifesteal).
You basically need to have an (A) Poison Hammer that gives you enough armor stacked through normal levels so you can tank the boss(also it stacks between level completions with Ouroboros stone, so you can get up to 20-30k armor sometimes) and Big Runestone Sword(doesn’t even need to use any rune; higher level=more splash chance) so you can clear multilple enemies with splash damage.
With 5* (A) Poison Hammer and 5* Big Sword you can clear 9* mushroom forest.
With mindstone you speed it up by using Charge Shield and Runestone Swords(crit chance) on the boss.
I started farming the Fungus Forrest even before I’ve finished the main story. It doesn’t require you to use mindstone(although it’s more efficient with it) since there’s no resources to pick up, no enemies that require specific weapon setups and boss fight is pretty straightforward. Also as a bonus it’s the source of Vigor runes(lifesteal).
You basically need to have an (A) Poison Hammer that gives you enough armor stacked through normal levels so you can tank the boss(also it stacks between level completions with Ouroboros stone, so you can get up to 20-30k armor sometimes) and Big Runestone Sword(doesn’t even need to use any rune; higher level=more splash chance) so you can clear multilple enemies with splash damage.
With 5* Hammer and 5* Big Sword you can clear 9* mushroom forest.
With mindstone you speed it up by using Charge Shield and Runestone Swords(crit chance) on the boss.
I started farming the Fungus Forrest even before I’ve finished the main story. It doesn’t require you to use mindstone(although it’s more efficient with it) since there’s no resources to pick up, no enemies that require specific weapon setups and boss fight is pretty straightforward. Also as a bonus it’s the source of Vigor runes(lifesteal).
You basically need to have an (A) Poison Hammer that gives you enough armor stacked through normal levels so you can tank the boss(also it stacks between level completions with Ouroboros stone, so you can get up to 20-30k armor sometimes) and Big Runestone Sword(doesn’t even need to use any rune; higher level=more splash chance) so you can clear multilple enemies with splash damage.
With 5* Hammer and 5* Big Sword you can clear 9* mushroom forest.
With mindstone you speed it up by using Charge Shield and Runestone Swords(crit chance) on the boss.
The A Hammer isn’t working. I fight the foes but it doesn’t give any armour.
The A Hammer isn’t working. I fight the foes but it doesn’t give any armour.
the hammer is use to increase armor from foes «before» the boss fight
if you get enough armor, you will not get any damage in the boss fight
I think almost for 2 armor/per foe is enough to pass the blue star stage
False alarm, it is working. However, in my experience lifesteal sucks. There’s only a small chance of it and it only heals one damage. I changed my very useful 4* Vigor Hammer which healed me on hit into a lifesteal +2 Vigor hammer, and it isn’t doing very well.
Hammer should be upgraded with Poison rune. So it has the stat «+X armor per engaging Vigor foe(A)».
If you aren’t playing beta, it’s a bit tricky to get exactly that effect, since hammer/stave prefixes(A, aP, D, dP, etc.) aren’t fixed and aren’t random either. They depend on the latest rune you’ve added to stack of runes. So to be able to craft poison hammers with A prefix, you need to disenchant «A» or «aP» Poison Hammer or Poison Staff first.
Lifesteal is very decent on the swords due to their fast attack speed. But without splash damage they aren’t very good outside of bossfights(unless enchanted with very fast speed).
Stone Story RPG Crafting Recipes
Stone Story RPG game guide focuses on Crafting Recipes. This is just simply a rudimentary guide to unlocking crafting recipes. I’ll tell you how to access the crafting page, as well as all 35 recipes in the game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Crafting Recipes
How to Access Crafting
When you start a game, you will start off at the Rocky Plateau. To get to crafting, you simply need to continue until you are able to choose your actions freely. So for now, select “Build a Shelter Door” which costs 5 stones.
You’ll be able to explore Deadwood Canyon now. Go through and once you reach the end, leave. You will now have an option to “Build Workstation.” This is technically the first step to crafting. You should already have enough materials (2 Stones & 7 Wood) build it.
Next, tools will appear as craftables in your workstation. This is not traditionally how things are crafted, so don’t get used to this menu. For now, build both the Shovel and the Hatchet. I had just enough stones to craft them.
Now that you have the Shovel, go back into your locations and select “Prospect Cliff” you’ll come up with a (Dirty) Sword. Go into your items and equip it. At this point, I would also change your secondary from Stone Throwing to the Hatchet.
Go back into your workstation and clean your blade. You don’t need to go back to equip the item, it should just be in your hand still. At this point, you’ll have an option to “Upgrade Workstation” with a somewhat steep resource requirement. Go to Deadwood Canyon. You should have enough wood going through once, especially because you chopped up the Ent (At least I think it’s an Ent…) that was blocking your way. You should also have a treasure chest. Go into your items and open it up. You should have received a Metal Chunk. This is 1/3. Lets keep going.
Metal Chunk 1
This time, equip your Shovel. and head back to the Rocky Plateau. Don’t worry, there’s no enemies here. In fact, your health won’t even show up on the bottom left. You’ll eventually reach a mound of dirt and start digging. Eventually, you’ll retrieve another Metal Chunk. That’s 2/3.
Metal Chunk 2
Go into your workstation and finally upgrade it. You’ll be able to go into your locations again and “Dig Wall Fissure.” You’ll unlock Caves of Fear. If you forgot to change your equipment before you entered, that’s okay. You can pause the game on the bottom right and change your items there. I would recommend re-equipping your Sword and Hatchet again. It doesn’t say, but the attack speed is the same as the Sword, and each swing doing 1 damage, you’re essentially dual wielding for now. Once you get through to the end, you’ll find a Star Stone. This does two things; One, all previous areas now have a difficulty in stars. Obviously 1-star is easiest and 5-star is the hardest. Two, the Star Stone also acts as a resource vacuum, letting you pick up stuff on the floor without your character physically walking over there, bending over, and picking it up.
I would recommend going back to the Rocky Plateau to get some more items before you venture onto the next part, but it’s optional. It does make everything easier though.
Go back to Deadwood Canyon. Equipping your Star Stone and Hatchet will make you breeze through this while collecting everything. Once you encounter some enemies, switch to your Sword. At this point, I also had a Shield thanks to unlocking a chest back in the previous paragraph, so I made it through the stronger monster. You should receive a chest and your final Metal Chunk.
Metal Chunk 3
In your workstation, you should have an option to “Craft Smithy Hammer,” and after you do so, you should be able to “Craft Anvil.”
Congratulations, you’ve fully unlocked crafting.
What to do Before Crafting
Now before you get into serious crafting, I would recommend getting the Ouroboros Stone, which allows you to loop the section that you were at freely. This lets you get treasure chests without any effort after a certain point.
Ouroboros Stone
You can get the Ouroboros Stone after fighting the boss in the 3-star Mushroom Forest. One thing to note though is that there is a limit on how many treasure chests you can hold; 150 at any time. And opening them takes about 1 second each, so set aside 2.5-3 minutes when you come back and open your loot.
Also somewhat useful (but definitely not needed because this guide exists), is the Crafting Book. It shows you what recipes you’ve discovered. You can get this when you enter the Mushroom Shop and purchase two things using Ki.
The Recipes!
Important Information
The ORDER of what weapon you put in matters at higher upgrades, because that determines WHAT effect your runes have.
Item Upgrade
Any Item (Any Rarity) + Same Item (Same Rarity) = Same Item (Rarity +1)
Things to note about Item Upgrades:
Item Rarity & Cost Table
War Hammer
Heavy Crossbow
Big Sword
Stone Sword
Stone Shield
Stone Staff
Runestone Wand
Stone Hammer
Repeating Crossbow
Dashing Shield
Runestone Sword
Runestone Shield
Runestone Staff
Stone Crossbow
Runestone Hammer
Runestone Crossbow
Big Stone Sword
Big Runestone Sword
This is the ending of Stone Story RPG Crafting Recipes guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.