fallout new vegas мсм мСню

Fallout new vegas мсм мСню

«The Mod Configuration Menu cannot access its menu files. Either the files are missing, or a firewall/UAC is preventing access. You may need to reinstall the mod, update your 32-bit Visual C++ 2010 Redistributable Package, or change your firewall/UAC settings.»

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

Unified HUD Project is outdated. We now use an NVSE plugin called UIO for UI mod compatibility.

When installing UI mods, follow this install order:
1. DarNified/MTUI
2. Project Nevada
3. MCM
4. Other UI mods.
5. One HUD

UIO can be installed whenever.

Make sure that archive invalidation is applied when you’re done.

You might want to wipe the menus folder in your data folder and install your UI mods from scratch following the above suggestions.

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Deleting the menu folder didn’t work. Out of frustration I have uninstalled all mods and the game, reinstalled the game and have so far only added an ENB, Project Reality, DarNUI and still MCM won’t work! I get the same error message, how is that even possible? And now in another attempt to fix it the game ctd’s on startup.

I really don’t understand what has happened. I had the game working just fine with a lot of other mods installed until I installed that stupid Unified HUD Project and now it’s ♥♥♥♥♥♥ the whole thing up. It shouldn’t even be on the Nexus if it causes issues like this.

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Like I said, it’s outdated and it says so in the description. It was left up mainly for those running already working installaitons, but it’s a while back now and there’s no reason to not use UIO instead.

When you uninstalled the game did you also remove everything from the installation folder? Steam only removes files that it put there itself, so you may have left over files added by mods. If not, try it again and make sure to delete everything. Also delete any files left in your documents for good measure.

There’s two mod-related things that can crash the game at startup, borked menu files or a load order issue, usually missing master file. You can troubleshoot the first by disabling archive invalidation, which will make the game ignore the modded assets. If that fixes it, wipe your UI mods and try again. You can troubleshoot the second by loading your plugins with FNVEdit, which simulates how they’re loaded by the game and will throw an error if a file is missing.

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

I’m also uninstalling the game again and will delete every last trace of the game. I didn’t delete my test save files but I’ll literally start from scratch this time.

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

1- uninstall MCM-Unified HUD- I HUD- UIO (any HUD mod that you have installed) also uninstall Project Nevada (if you have P.Nevada installed and any compatibilty patch for PN)

2-now open NMM (nexus mod manager) (if you dont have NMM download it)

3- deatctivate archive invalidation via NMM (tools-uncheck archive inavalidation)

4-open FOMM and install Project Nevada and any compatibilty patch for PN via FOMM

5- Open again or maximize NMM and install IN THE FOLLOWING ORDER:

first: MCM
then: MCM BugFix 2 (if you dont have it download it from nexus MCM web page)
then: I-HUD (be sure to install I-HUD version 3_4. The nexus authors web page says its no longer supported but dont mind that, download it and install it)
last: Unified HUD

6- reactivate archive invalidation via NMM (tools- check archive invalidation)

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Please help, The Mod Configuration Menu does not work

I installed nexus mod manager and the mod, but it just won’t work. The Installation is done, but when I start Fallout New Vegas the Menu doesn’t appear :'( Please help, i reallay need it :'( dunno what to do

I am using Windows 10.

Please help, don’t have much time left, and I really need this menu!

Do I have to do something with steam? Cause I’m playing Fallout New Vegas on Steam.

MCM is used by other mods. Do you have the requirements listed on the description page installed? Do you know that NVSE is working, by checking it’s log files? If you don’t have mods installed that are designed to work with MCM, then you won’t see it. So, posting a «load order» is essential to tell if you have the needed mods.

It’s always useful to post your «Load Order» (LO) with your problem description. (Use the «Special BBCode» button in the Forum «Reply» menu bar as the third icon from the left in the top row, next to and left of the «Font» pick-list field to put the LO in «Spoiler» tags.) Screenshots are not the best way to convey your LO, because they usually can’t include everything in one image. LOOT can copy your LO into a list suitable for posting on forums. (It’s under the «:» with three dots to the extreme right in it’s menu bar.) Most «mod managers» have a similar «LO List» capability. But the total number of mods you have installed in the DATA folder is also important, because even inactive plugins are counted against the so-called «140 cap». LOOT provides both numbers: active and total installed.

In addition, if you have other mods installed that change the HUD or UI or other Menus, then the «install order» is also important. See the article «HUD-UI-Menu issues» in that case.

I had 1 case while helping someone with my Beginners guide where I had to Teamview with him to fix MCM, Turned out the only way to fix his install of the mod was to go into his registry and remove the entries for it, As soon as we did that, rebooted and reinstalled, it worked first time lol

How did you do it? having the same problem.

Are you asking about re-installing NMM or FNV or MCM?

What have you tried already? Did you install MCM using a «mod manager»?

Are you not getting to the Main Menu of the game or not getting to MCM?

Clearing out the registry of a program’s entries (not usually the case for a mod: I just did a search for «MCM» and the only entry I found was a reference the folder containing the package of it I had created; and a ton of other unrelated entries) is not something which is casually described. You can completely brick your Operating System if you make the wrong mistake. Even programs designed for the purpose (such as «AusLogics Registry Cleaner Free») can cause problems because the user is expected to understand and make choices. Which is why gromulos used a «remote control» program like TeamViewer to do it. By far the best method is to uninstall the program using Steam or Windows Control Panel.

go to your steam and right click the fallout new vegas game and go to manage click browse files make sure you extracted the file and put the dll’s in and the loader

i have same problem (mcm not showing up on pause menu)so here is my load order:

* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

That load order is not sorted correctly. Also you have a number of common problems (see below). Recommend you uninstall MCM, get a proper stable load order, to include the other required plugins for MCM, and then re-install it. If you then have problems with it come back with your corrected «load order» and include the mods that do not show up there. (These are categorized in the the wiki «How to ask for help» article.)

We REALLY need to see a sorted «load order» (such as produced by «LOOT»); to include the main game and DLC files. (Screenshots don’t work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT’s sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It’s in the on-line documentation under «Metadata». Instructions on how to copy it’s list for posting are in the «How to ask for help» article, and «Checklist Item #11′ entry in the wiki «Fallout NV Mod Conflict Troubleshooting» guide.

In the meantime, please see the ‘Vanilla Load Order’ entry in the ‘First Timer Advice’ section; as well as the ‘Towards Game Stability’ and the ‘Common Game Problems’ sections of the wiki «FNV General Mod Use Advice» article.

* Do you have «New Vegas Stutter Remover» (NVSR) installed? If so, please see the ‘Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)’ and ‘Issue: CTD without warning, «Out of Memory error», or stops responding after the Main Menu’ entries in the ‘Solutions to «Crash To Desktop» (CTD) problems’ section in the wiki «Fallout NV Mod Conflict Troubleshooting» guide. Note the default NVSR settings do not work with Win10, but there are some recommended by the author for Win10 further down in the article.

:* Currently, the recommended alternative to NVSR, if you are running Win7 or Win10, is to try using the «New Vegas Tick Fix (NVTF)» and «New Vegas Heap Replacer (NVHR)» mods instead. However, until NVTF includes the option, you may want to continue to use NVSR for the «iThreadsFixedToCPUs» setting. Note though, use of NVSR along with NVTF is unsupported.

* Related to the NVSR problem, for problems AFTER a save game is loaded see also ‘Issue: Incomplete save game load’ in the «Troubleshooting» guide.

* Are you using the FNV 4GB Patcher (even with the GOG version)? For FNV Steam users (and now for GOG users as well with v1.4 or later) the tool easily solves the problem of the 2GB memory limit and loading NVSE for both the game and »’GECK»’. (Older versions of the tool are deprecated. The latest version (v1.4+) now supports the GOG version for auto loading NVSE, and the «NVSE_CONFIG.INI» file does not work for the GOG version without RoyBatty’s patch. Revert to the backup copy created if you did run an older version.) Run the patcher once (as «Local Administrator» if necessary) and thereafter just use the default game FalloutNV.EXE (preferred) or FalloutNVLauncher.EXE (re-writes your INI files) as a normal user. The patched game automatically detects and launches NVSE.

How can you tell if the 4GB Patch is working?
: Look for the «Data\NVSE\NVSE_CONFIG.INI» file which for GOG users will otherwise will not get created without the «nvse_steam_loader». Check the «nvse_steam_loader.log» file (in the game root folder with the FalloutNV.EXE file) for errors.
: The [http://www.nexusmods. egas/mods/58277 JIP LN NVSE Plugin] has a function which can be run from the game console ( ): «GetIsLAA» (not case sensitive).
: Possible return codes:
:* 0=patch is not applied
:* 1=patch was applied to the executable, but extra memory is not being allocated
:* 2=successfully allocated extra memory from the patch and is fully working.
: If «GetIsLAA» is returning code «1», try running the game from a «Local Administrator» account. If that is successfull, you need to move the game install location out of the «C:\Program Files» folder tree, or correct the «permissions» on it’s folder if you have moved it, as you are going to have other problems down the road. Please see the wiki «Installing Games on Windows Vista+» article for details.
: Alternatively: if the Windows «Task Manager» indicates the «FalloutNV.exe» program has more than 2GB (2,000,000KB) of «Memory (Private Working Set)», then the 4GB Patcher is in effect. However, to the contrary: less does not mean it is not working. The game simply hasn’t needed that much memory as yet.

* Don’t install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a «case by case» basis. For example: with any mod you usually only need one ESP (and possibly one ESM) «base» file depending upon whether you have all the DLCs active or not. Only if you don’t have them all active do you need to install any specific DLC versions if there is an «Ultimate Edition/All/Merged DLC» version.

Specifically choose only one of the «Depth of View» plugins.

* «Compatibility patches» to make one mod work with another need to be placed after (as in «physically lower, higher numbered») in the «load order» than ALL of the plugins they are designed to make compatible. (This also applies to «fix» files.) ESMs should always be placed at the top (lowest numbered) positions in the «load order», followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a «crutch». (The «Tale of Two Wastelands» site has A Guide for NOT using LOOT for those interested in learning how to manually manage their «load order» for themselves.) Getting the «load order» incorrect will cause «Missing Masters» errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It’s in the on-line documentation under «Metadata».

FYI: The «pre-order packs» (aka «POPs»: Caravan, Classic, Mercenary, and Tribal; available now in the «Courier’s Stash» addon), are not considered «true DLC expansions» by most mods and are treated as «compatibility patches» to the base game because they just add certain unique items. So their absence should not deter you from using «All DLC Merged» plugins. Where they are included, they should come after «GunrunnersArsenal.ESM» which is a true DLC expansion. When in doubt, follow the process in the wiki «Missing Masters» article to confirm they are not «master files» for that plugin.

* Don’t install compatibility patches for mods you do not have installed/active (e.g. get rid of any «TTW» patches if you aren’t running TTW). The reverse also holds true: don’t install mods that are not compatible with, or specific to TTW or FNC,etc., if you are playing with them.

I recommend anyone read the entire «FNV General Mod Use Advice» article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it’s been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept «up-to-date», and covers years of «lessons learned» by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author’s machine; only «the essentials». It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the «Technical Support» sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other «guide».

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Fallout new vegas мсм мСню

I’m having the hardest time getting MCM to work. I’ve actually had it work twice before but for some reason it starts working then.

Here’s what comes up when I hit escape and go to the menu:

‘The mod configuration menu cannot access its menu files. Ether the files are missing, an error has occurred with the nvse plugin, or a firewall/uac is preventing access.

You may need to reinstall the mod, update your 32-bit visual c++ 2010 redistributale package, or change your firewall/uac settings.’

I have no anti-virus on my computer whatsoever other than the standard windows thing, but just in case I tried turning off windows anti-virus AND both my firewalls. Still no change.

Here is my load order BTW. Have spent hours googling and trying to find answers, can anyone help? I’ve tried checking and unchecking the archive invalidation thing.

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

I’m having the hardest time getting MCM to work. I’ve actually had it work twice before but for some reason it starts working then.

Here’s what comes up when I hit escape and go to the menu:

‘The mod configuration menu cannot access its menu files. Ether the files are missing, an error has occurred with the nvse plugin, or a firewall/uac is preventing access.

You may need to reinstall the mod, update your 32-bit visual c++ 2010 redistributale package, or change your firewall/uac settings.’

I have no anti-virus on my computer whatsoever other than the standard windows thing, but just in case I tried turning off windows anti-virus AND both my firewalls. Still no change.

Here is my load order BTW. Have spent hours googling and trying to find answers, can anyone help? I’ve tried checking and unchecking the archive invalidation thing.

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

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Mod Configuration Menu

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Main files

Mod Configuration Menu 1.39

For Fallout 4 game version 1.10.163.

Optional files

The MCM Demo is intended for modders and showcases most MCM features, including:

Miscellaneous files

Chinese (Simplified) Translation

Chinese (Traditional) Translation

Japanese Translation (72 percent)

Portuguese (Brazil) Translation

Spanish (Mexican) Translation

Old files

This config menu demonstrates the features of the MCM.

Mod Configuration Menu 1.0

For Fallout 4 game version 1.10.20

For Fallout 4 game version 1.9.4

Mod Configuration Menu 1.1

For Fallout 4 game version 1.10.20.

For Fallout 4 game version 1.9.4

Mod Configuration Menu 1.11

For Fallout 4 game version 1.10.20.

Mod Configuration Menu 1.12

For Fallout 4 game version 1.10.26.

For Fallout 4 game version 1.10.20.

For Fallout 4 game version 1.9.4.

Mod Configuration Menu 1.20

For Fallout 4 game version 1.10.26.

Mod Configuration Menu 1.21

For Fallout 4 game version 1.10.40.

Mod Configuration Menu 1.22

Mod Configuration Menu 1.22b

For Fallout 4 game version 1.10.50.

Mod Configuration Menu 1.23

For Fallout 4 game version 1.10.64.

What’s new in v1.23?
— Support for game version v1.10.64.

For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.

Mod Configuration Menu 1.24

For Fallout 4 game version 1.10.75.

What’s new in v1.24?
— Support for game version v1.10.75.
— Fixed: Issue with deactivated mods continuing to satisfy a MCM menu’s plugin requirements.

For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.

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Π‘Π°Π·Π° Π·Π½Π°Π½ΠΈΠΉ:
Fallout 3 / NV / SFW

Π’ΡƒΡ‚ΠΎΡ€ΠΈΠ°Π»Ρ‹ ΠΈ Π³Π°ΠΉΠ΄Ρ‹

Fallout 3 / NV / SFW

Fallout 4

ΠŸΡ€ΠΎΡ…ΠΎΠΆΠ΄Π΅Π½ΠΈΡ

Fallout 3 / NV / SFW

Fallout 4

ΠŸΡ€ΠΎΠ΅ΠΊΡ‚Ρ‹

ΠŸΡ€ΠΎΠ΅ΠΊΡ‚Ρ‹ для Fallout 3 / NV

ΠŸΡ€ΠΎΠ΅ΠΊΡ‚Ρ‹ для Fallout 4

ΠŸΡ€ΠΎΠ΅ΠΊΡ‚Ρ‹ для Π΄Ρ€ΡƒΠ³ΠΈΡ… ΠΈΠ³Ρ€

Π‘Π±ΠΎΡ€ΠΊΠΈ

Как ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½ΠΈΡ‚ΡŒ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ со встроСнным MCM-мСню

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

НавСрноС Π½ΠΈ для ΠΊΠΎΠ³ΠΎ Π½Π΅ станСт сСкрСтом, Ρ‡Ρ‚ΠΎ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ с MCM-мСню Π² ΠΏΠ»Π°Π½Π΅ объСдинСния Π΄Ρ€ΡƒΠ³ с Π΄Ρ€ΡƒΠ³ΠΎΠΌ ΠΈΠΌΠ΅ΡŽΡ‚ мноТСство ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½Ρ‹Ρ… ΠΊΠ°ΠΌΠ½Π΅ΠΉ, связанных с особСнностями Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Ρ‹ ΠΈ ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΠ°ΠΌΠΈ Ρ€Π°Π±ΠΎΡ‚Ρ‹ «Π²Π΅Π³Π°ΡΠΎΠ²ΡΠΊΠΎΠ³ΠΎ» The Mod Configuration Menu.

Π’Π°ΠΊ слоТилось, Ρ‡Ρ‚ΠΎ ΠΈΠ·-Π·Π° этих особСнностСй, ΠΏΠΎΡ€ΠΎΠΉ, Π»ΠΈΠ±ΠΎ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, Π»ΠΈΠ±ΠΎ ΠΎΡ‡Π΅Π½ΡŒ слоТно ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½ΠΈΡ‚ΡŒ ΡΠ°ΠΌΠΎΡΡ‚ΠΎΡΡ‚Π΅Π»ΡŒΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠ±Π½Ρ‹Π΅ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ, особСнно, ΠΊΠΎΠ³Π΄Π° этот вопрос остро стоит Π² Ρ€Π°ΠΌΠΊΠ°Ρ… ΠΏΡ€ΠΎΠ΅ΠΊΡ‚Π° «Ruined America», Π΄Π° ΠΈ Π΄Ρ€ΡƒΠ³ΠΈΡ… ΠΌΠ°Π»ΠΎ-ΠΌΠ°Π»ΡŒΡΠΊΠΈΡ… ΠΊΡ€ΡƒΠΏΠ½Ρ‹Ρ… ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΎΠ². Π’Π΅ ΠΊΡ€ΡƒΠΏΠΈΡ†Ρ‹ ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΠΈ, Π³ΡƒΠ»ΡΡŽΡ‰ΠΈΠ΅ Π½Π° просторах ΠΈΠ½Ρ‚Π΅Ρ€Π½Π΅Ρ‚Π°, Π½Π΅ Π΄Π°Π²Π°Π»ΠΈ ΠΏΠΎΠ»Π½ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Ρ‹ Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ Π΄Π°Π½Π½ΠΎΠΉ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹. Однако Π½Π° рСсурсС TTW, Ρ‚ΠΎΠ²Π°Ρ€ΠΈΡ‰Π΅ΠΌ helpful_visitor Π±Ρ‹Π»Π° написана ΡΡ‚Π°Ρ‚ΡŒΡ, довольно ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ‚ΠΈΠ²Π½ΠΎ ΠΎΠΏΠΈΡΡ‹Π²Π°ΡŽΡ‰Π°Ρ Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ этого вопроса.

Π˜Ρ‚Π°ΠΊ основная ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ° объСдинСния MCM-ΠΌΠΎΠ΄ΠΎΠ² Π·Π°ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ΡΡ Π² Ρ‚ΠΎΠΌ, Ρ‡Ρ‚ΠΎ послС слияния ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², Π½Π°ΠΏΡ€ΠΎΡ‡ΡŒ ΠΎΡ‚ΠΊΠ°Π·Ρ‹Π²Π°ΡŽΡ‚ΡΡ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ Π½ΡƒΠΆΠ½Ρ‹Π΅ скрипты. ΠžΡ‚ΡΡŽΠ΄Π° исходят Ρ‚Ρ€ΠΈ основныС ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹, ΠΈΠ·-Π·Π° ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… происходит ΠΏΠΎΠ΄ΠΎΠ±Π½Ρ‹ΠΉ сцСнарий, послС объСдинСния Ρ‚Π°ΠΊΠΈΡ… ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΉ:

Π’Π΅ΠΏΠ΅Ρ€ΡŒ постараСмся Ρ€Π°Π·ΠΎΠ±Ρ€Π°Ρ‚ΡŒΡΡ, ΠΊΠ°ΠΊ эти Π²Ρ‹ΡˆΠ΅ΠΏΠ΅Ρ€Π΅Ρ‡ΠΈΡΠ»Π΅Π½Π½Ρ‹Π΅ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ Ρ€Π΅ΡˆΠΈΡ‚ΡŒ.

fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ fallout new vegas мсм мСню. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ fallout new vegas мсм мСню. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ fallout new vegas мсм мСню. Π€ΠΎΡ‚ΠΎ fallout new vegas мсм мСню

Π¨Π°Π³ 2. Π˜ΡΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠ΅ скриптов.
Π—Π²ΡƒΡ‡ΠΈΡ‚ ΡΡ‚Ρ€Π°ΡˆΠ½ΠΎΠ²Π°Ρ‚ΠΎ, Π½ΠΎ, ΠΊΠ°ΠΊ говорится, «Π½Π΅ Ρ‚Π°ΠΊ ΡΡ‚Ρ€Π°ΡˆΠ΅Π½ Ρ‡Ρ‘Ρ€Ρ‚, ΠΊΠ°ΠΊ Π΅Π³ΠΎ ΠΌΠ°Π»ΡŽΡŽΡ‚». Π’ Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²Π΅ случаСв, Π΄Π°Π½Π½Ρ‹ΠΉ шаг ΠΏΠΎΠ΄Ρ€Π°Π·ΡƒΠΌΠ΅Π²Π°Π΅Ρ‚ исправлСниС 1-2 строк ΠΊΠΎΠ΄Π° ΠΈ пСрСкомпиляции Π² GECK. НаиболСС распространённая ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ° со скриптами Π·Π°ΠΊΠ»ΡŽΡ‡Π°Π΅Ρ‚ΡΡ Π² Ρ‚ΠΎΠΌ, Ρ‡Ρ‚ΠΎ Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²ΠΎ MCM скриптов ΡΡΡ‹Π»Π°ΡŽΡ‚ΡΡ Π½Π° имя Ρ„Π°ΠΉΠ»Π° ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ, ΠΎΡ‚ ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠ³ΠΎ Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚ Ρ‚ΠΎΡ‚ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΉ MCM-Ρ€Π°Π·Π΄Π΅Π». Π­Ρ‚ΠΎ Π½ΠΎΡ€ΠΌΠ°Π»ΡŒΠ½ΠΎΠ΅ явлСниС, ΠΊΠΎΠ³Π΄Π° Π΅ΡΡ‚ΡŒ ΠΎΠ΄Π½ΠΎ мСню, Π½ΠΎ ΠΊΠΎΠ³Π΄Π° Π²Ρ‹ пытаСтся Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ Π΄Ρ€ΡƒΠ³ΠΈΠ΅ мСню, Π΄Π²ΠΈΠΆΠΎΠΊ ΠΈΠ³Ρ€Ρ‹ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ ΠΏΠΎΠ½ΡΡ‚ΡŒ, Ρ‡Ρ‚ΠΎ ΠΎΡ‚ Π½Π΅Π³ΠΎ хотят ΠΈ Π² ΠΈΡ‚ΠΎΠ³Π΅, ΠΌΡ‹ ΠΏΠΎΠ»ΡƒΡ‡Π°Π΅ΠΌ Π»ΠΈΠ±ΠΎ пустыС Ρ€Π°Π·Π΄Π΅Π»Ρ‹ MCM-мСню, Π»ΠΈΠ±ΠΎ Π½Π΅Ρ€Π°Π±ΠΎΡ‚Π°ΡŽΡ‰ΠΈΠ΅ Π² Ρ€Π°Π·Π΄Π΅Π»Π°Ρ… ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€Ρ‹, Π° Ρ‚ΠΎ ΠΈ вовсС ΠΈΡ… отсутствиС.

НиТС ΠΏΡ€ΠΈΠ²Π΅Π΄Ρ‘Π½ ΠΏΡ€ΠΈΠΌΠ΅Ρ€, ΠΊΠ°ΠΊ выглядит стандартный скрипт.

begin MenuMode 1013
if IsModLoaded «The Mod Configuration Menu.esp»
else
Return
endif
if (GetUIFloat «StartMenu/MCM/_ActiveMod» == GetModIndex «JIP Companions Command & Control.esp»)
ΠšΡƒΡ‡Π° ΠΊΠΎΠ΄Π° мСнюшки ΠΈ Ρ‚.Π΄.

Для Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ β„–2, ΠΎΡ‡Π΅Π²ΠΈΠ΄Π½ΠΎ ΠΌΠΎΠΆΠ½ΠΎ просто ΠΈΠ·ΠΌΠ΅Π½ΠΈΡ‚ΡŒ имя ΠΌΠΎΠ΄Π°, ΠΎΠ΄Π½Π°ΠΊΠΎ наши ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½Ρ‘Π½Π½Ρ‹Π΅ ΠΌΠΎΠ΄Ρ‹ Π±ΡƒΠ΄ΡƒΡ‚ ΠΈΠΌΠ΅Ρ‚ΡŒ Ρ€Π°Π·Π½Ρ‹Π΅ названия. ΠŸΠΎΡΡ‚ΠΎΠΌΡƒ Π² Π΄Π°Π½Π½ΠΎΠΉ случаС сущСствуСт ΡΠΏΠ΅Ρ†ΠΈΠ°Π»ΡŒΠ½Π°Ρ пСрСмСнная, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‰Π°Ρ ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½ΠΈΡ‚ΡŒ ΠΌΠΎΠ΄Ρ‹ Π±Π΅Π· привязки ΠΏΠΎ ΠΈΠΌΠ΅Π½Π°ΠΌ ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ². Выглядит это ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π½ΠΎ Ρ‚Π°ΠΊ:

if (GetUIFloat «StartMenu / MCM / _ActiveMod» == GetSelfModIndex )

Но самым Π³Π»Π°Π²Π½Ρ‹ΠΌ исправлСниСм являСтся Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Π»ΠΎΠ³ΠΈΠΊΠΈ, Π² ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΉ записано, ΠΊΠ°ΠΊΠΎΠΉ MCM-Ρ€Π°Π·Π΄Π΅Π» Π±ΡƒΠ΄Π΅Ρ‚ привязан ΠΊ Ρ‚ΠΎΠΌΡƒ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΌΡƒ скрипту (Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ β„–3). Π‘ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²ΠΎ скриптов Π½Π΅ ΠΈΠΌΠ΅ΡŽΡ‚ Ρ‚Π°ΠΊΠΎΠΉ Π»ΠΎΠ³ΠΈΠΊΠΈ, для Π½ΠΈΡ… ΠΏΡ€ΠΈΠΌΠ΅Ρ€ исправлСния ΡƒΠΊΠ°Π·Π°Π½ Π²Ρ‹ΡˆΠ΅. Однако Ссли Π»ΠΎΠ³ΠΈΠΊΠ° всё ΠΆΠ΅ присутствуСт, Ρ‚ΠΎ скрипт Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ дополняСтся:

if (GetUIFloat Β«StartMenu / MCM / _ActiveModΒ» == GetSelfModIndex && GetUIFloat Β«StartMenu / MCM / _ActiveMenuΒ» == 40 )

Π—Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ «40», ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠ΅ Π±Ρ‹Π»ΠΎ ΡƒΠΊΠ°Π·Π°Π½ΠΎ Π² качСствС ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π°, ΠΎΠ·Π½Π°Ρ‡Π°Π΅Ρ‚, Ρ‡Ρ‚ΠΎ скрипт Π±ΡƒΠ΄Π΅Ρ‚ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ с MCM-Ρ€Π°Π·Π΄Π΅Π»ΠΎΠΌ, ΠΈΠΌΠ΅ΡŽΡ‰ΠΈΠΌ ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€ (Value) «40» (Π² ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π΅ «JIP Companions Command & Control»). Если Π²Π°ΠΌ Π½ΡƒΠΆΠ½ΠΎ Π·Π°Π΄Π΅ΠΉΡΡ‚Π²ΠΎΠ²Π°Ρ‚ΡŒ Π΄Ρ€ΡƒΠ³ΠΎΠΉ скрипт, ΠΎΡ‚Π²Π΅Ρ‡Π°ΡŽΡ‰ΠΈΠΉ Π·Π° Π΄Ρ€ΡƒΠ³ΠΎΠΉ элСмСнт MCM-Ρ€Π°Π·Π΄Π΅Π»Π°, Ρ‚ΠΎ Π½ΡƒΠΆΠ½ΠΎ ΡΡ‚Π°Π²ΠΈΡ‚ΡŒ Π΄Ρ€ΡƒΠ³ΠΎΠΉ ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½Ρ‹ΠΉ ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€ (Π½ΠΎ ΡƒΠΆΠ΅ Ρ‚ΠΎΡ‡Π½ΠΎ Π½Π΅ «40», Ρ‚.ΠΊ. ΠΎΠ½ ΡƒΠΆΠ΅ занят Π΄Ρ€ΡƒΠ³ΠΈΠΌ элСмСнтом).

Если послС объСдинСния скриптов Ρƒ вас Π½Π΅ Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚ MCM-мСню, ΠΏΠ΅Ρ€Π΅ΠΏΡ€ΠΎΠ²Π΅Ρ€ΡŒΡ‚Π΅ скрипты, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π°Π²Ρ‚ΠΎΡ€ ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΈ ΠΏΠΈΡ…Π½ΡƒΠ» ссылку ΠΊ путям ΠΌΠΎΠ΄Π° Π² Π΄Ρ€ΡƒΠ³ΠΈΠ΅ мСста. Π”Π°Π½Π½ΠΎΠ΅ Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ Π² этой ΡΡ‚Π°Ρ‚ΡŒΠ΅ Π±ΡƒΠ΄Π΅Ρ‚ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ для Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²Π° MCM-ΠΌΠΎΠ΄ΠΈΡ„ΠΈΠΊΠ°Ρ†ΠΈΠΉ.

Автор ΠΎΡ€ΠΈΠ³ΠΈΠ½Π°Π»ΡŒΠ½ΠΎΠΉ ΡΡ‚Π°Ρ‚ΡŒΠΈ, благодаря этому способу, смог ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½ΠΈΡ‚ΡŒ 12 ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ² Π² 1. Π’Π°ΠΊΠΆΠ΅ Π°Π²Ρ‚ΠΎΡ€ Π½Π΅ Ρ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡƒΠ΅Ρ‚ ΠΎΠ±ΡŠΠ΅Π΄ΠΈΠ½ΡΡ‚ΡŒ ΠΌΠΎΠ΄ FlashlightNVSE, Ρ‚.ΠΊ. ΠΏΡ€ΠΈ объСдинСнии ΠΏΠΎ нСизвСстным ΠΏΡ€ΠΈΡ‡ΠΈΠ½Π°ΠΌ Π»ΠΎΠΌΠ°ΡŽΡ‚ΡΡ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΌΠ½ΠΎΠ³ΠΈΡ… скриптов.

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

Π”ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ ΠΊΠΎΠΌΠΌΠ΅Π½Ρ‚Π°Ρ€ΠΈΠΉ

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