fallout new vegas ΠΌΡΠΌ ΠΌΠ΅Π½Ρ
Fallout new vegas ΠΌΡΠΌ ΠΌΠ΅Π½Ρ
«The Mod Configuration Menu cannot access its menu files. Either the files are missing, or a firewall/UAC is preventing access. You may need to reinstall the mod, update your 32-bit Visual C++ 2010 Redistributable Package, or change your firewall/UAC settings.»
Unified HUD Project is outdated. We now use an NVSE plugin called UIO for UI mod compatibility.
When installing UI mods, follow this install order:
1. DarNified/MTUI
2. Project Nevada
3. MCM
4. Other UI mods.
5. One HUD
UIO can be installed whenever.
Make sure that archive invalidation is applied when you’re done.
You might want to wipe the menus folder in your data folder and install your UI mods from scratch following the above suggestions.
Deleting the menu folder didn’t work. Out of frustration I have uninstalled all mods and the game, reinstalled the game and have so far only added an ENB, Project Reality, DarNUI and still MCM won’t work! I get the same error message, how is that even possible? And now in another attempt to fix it the game ctd’s on startup.
I really don’t understand what has happened. I had the game working just fine with a lot of other mods installed until I installed that stupid Unified HUD Project and now it’s ♥♥♥♥♥♥ the whole thing up. It shouldn’t even be on the Nexus if it causes issues like this.
Like I said, it’s outdated and it says so in the description. It was left up mainly for those running already working installaitons, but it’s a while back now and there’s no reason to not use UIO instead.
When you uninstalled the game did you also remove everything from the installation folder? Steam only removes files that it put there itself, so you may have left over files added by mods. If not, try it again and make sure to delete everything. Also delete any files left in your documents for good measure.
There’s two mod-related things that can crash the game at startup, borked menu files or a load order issue, usually missing master file. You can troubleshoot the first by disabling archive invalidation, which will make the game ignore the modded assets. If that fixes it, wipe your UI mods and try again. You can troubleshoot the second by loading your plugins with FNVEdit, which simulates how they’re loaded by the game and will throw an error if a file is missing.
I’m also uninstalling the game again and will delete every last trace of the game. I didn’t delete my test save files but I’ll literally start from scratch this time.
1- uninstall MCM-Unified HUD- I HUD- UIO (any HUD mod that you have installed) also uninstall Project Nevada (if you have P.Nevada installed and any compatibilty patch for PN)
2-now open NMM (nexus mod manager) (if you dont have NMM download it)
3- deatctivate archive invalidation via NMM (tools-uncheck archive inavalidation)
4-open FOMM and install Project Nevada and any compatibilty patch for PN via FOMM
5- Open again or maximize NMM and install IN THE FOLLOWING ORDER:
first: MCM
then: MCM BugFix 2 (if you dont have it download it from nexus MCM web page)
then: I-HUD (be sure to install I-HUD version 3_4. The nexus authors web page says its no longer supported but dont mind that, download it and install it)
last: Unified HUD
6- reactivate archive invalidation via NMM (tools- check archive invalidation)
Please help, The Mod Configuration Menu does not work
I installed nexus mod manager and the mod, but it just won’t work. The Installation is done, but when I start Fallout New Vegas the Menu doesn’t appear :'( Please help, i reallay need it :'( dunno what to do
I am using Windows 10.
Please help, don’t have much time left, and I really need this menu!
Do I have to do something with steam? Cause I’m playing Fallout New Vegas on Steam.
MCM is used by other mods. Do you have the requirements listed on the description page installed? Do you know that NVSE is working, by checking it’s log files? If you don’t have mods installed that are designed to work with MCM, then you won’t see it. So, posting a «load order» is essential to tell if you have the needed mods.
It’s always useful to post your «Load Order» (LO) with your problem description. (Use the «Special BBCode» button in the Forum «Reply» menu bar as the third icon from the left in the top row, next to and left of the «Font» pick-list field to put the LO in «Spoiler» tags.) Screenshots are not the best way to convey your LO, because they usually can’t include everything in one image. LOOT can copy your LO into a list suitable for posting on forums. (It’s under the «:» with three dots to the extreme right in it’s menu bar.) Most «mod managers» have a similar «LO List» capability. But the total number of mods you have installed in the DATA folder is also important, because even inactive plugins are counted against the so-called «140 cap». LOOT provides both numbers: active and total installed.
In addition, if you have other mods installed that change the HUD or UI or other Menus, then the «install order» is also important. See the article «HUD-UI-Menu issues» in that case.
I had 1 case while helping someone with my Beginners guide where I had to Teamview with him to fix MCM, Turned out the only way to fix his install of the mod was to go into his registry and remove the entries for it, As soon as we did that, rebooted and reinstalled, it worked first time lol
How did you do it? having the same problem.
Are you asking about re-installing NMM or FNV or MCM?
What have you tried already? Did you install MCM using a «mod manager»?
Are you not getting to the Main Menu of the game or not getting to MCM?
Clearing out the registry of a program’s entries (not usually the case for a mod: I just did a search for «MCM» and the only entry I found was a reference the folder containing the package of it I had created; and a ton of other unrelated entries) is not something which is casually described. You can completely brick your Operating System if you make the wrong mistake. Even programs designed for the purpose (such as «AusLogics Registry Cleaner Free») can cause problems because the user is expected to understand and make choices. Which is why gromulos used a «remote control» program like TeamViewer to do it. By far the best method is to uninstall the program using Steam or Windows Control Panel.
go to your steam and right click the fallout new vegas game and go to manage click browse files make sure you extracted the file and put the dll’s in and the loader
i have same problem (mcm not showing up on pause menu)so here is my load order:
* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.
That load order is not sorted correctly. Also you have a number of common problems (see below). Recommend you uninstall MCM, get a proper stable load order, to include the other required plugins for MCM, and then re-install it. If you then have problems with it come back with your corrected «load order» and include the mods that do not show up there. (These are categorized in the the wiki «How to ask for help» article.)
We REALLY need to see a sorted «load order» (such as produced by «LOOT»); to include the main game and DLC files. (Screenshots don’t work so well for the purpose.) With modded games its the sequence, not merely the list of mods, which is the cause of many problems. LOOT’s sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It’s in the on-line documentation under «Metadata». Instructions on how to copy it’s list for posting are in the «How to ask for help» article, and «Checklist Item #11′ entry in the wiki «Fallout NV Mod Conflict Troubleshooting» guide.
In the meantime, please see the ‘Vanilla Load Order’ entry in the ‘First Timer Advice’ section; as well as the ‘Towards Game Stability’ and the ‘Common Game Problems’ sections of the wiki «FNV General Mod Use Advice» article.
* Do you have «New Vegas Stutter Remover» (NVSR) installed? If so, please see the ‘Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)’ and ‘Issue: CTD without warning, «Out of Memory error», or stops responding after the Main Menu’ entries in the ‘Solutions to «Crash To Desktop» (CTD) problems’ section in the wiki «Fallout NV Mod Conflict Troubleshooting» guide. Note the default NVSR settings do not work with Win10, but there are some recommended by the author for Win10 further down in the article.
:* Currently, the recommended alternative to NVSR, if you are running Win7 or Win10, is to try using the «New Vegas Tick Fix (NVTF)» and «New Vegas Heap Replacer (NVHR)» mods instead. However, until NVTF includes the option, you may want to continue to use NVSR for the «iThreadsFixedToCPUs» setting. Note though, use of NVSR along with NVTF is unsupported.
* Related to the NVSR problem, for problems AFTER a save game is loaded see also ‘Issue: Incomplete save game load’ in the «Troubleshooting» guide.
* Are you using the FNV 4GB Patcher (even with the GOG version)? For FNV Steam users (and now for GOG users as well with v1.4 or later) the tool easily solves the problem of the 2GB memory limit and loading NVSE for both the game and »’GECK»’. (Older versions of the tool are deprecated. The latest version (v1.4+) now supports the GOG version for auto loading NVSE, and the «NVSE_CONFIG.INI» file does not work for the GOG version without RoyBatty’s patch. Revert to the backup copy created if you did run an older version.) Run the patcher once (as «Local Administrator» if necessary) and thereafter just use the default game FalloutNV.EXE (preferred) or FalloutNVLauncher.EXE (re-writes your INI files) as a normal user. The patched game automatically detects and launches NVSE.
How can you tell if the 4GB Patch is working?
: Look for the «Data\NVSE\NVSE_CONFIG.INI» file which for GOG users will otherwise will not get created without the «nvse_steam_loader». Check the «nvse_steam_loader.log» file (in the game root folder with the FalloutNV.EXE file) for errors.
: The [http://www.nexusmods. egas/mods/58277 JIP LN NVSE Plugin] has a function which can be run from the game console ( ): «GetIsLAA» (not case sensitive).
: Possible return codes:
:* 0=patch is not applied
:* 1=patch was applied to the executable, but extra memory is not being allocated
:* 2=successfully allocated extra memory from the patch and is fully working.
: If «GetIsLAA» is returning code «1», try running the game from a «Local Administrator» account. If that is successfull, you need to move the game install location out of the «C:\Program Files» folder tree, or correct the «permissions» on it’s folder if you have moved it, as you are going to have other problems down the road. Please see the wiki «Installing Games on Windows Vista+» article for details.
: Alternatively: if the Windows «Task Manager» indicates the «FalloutNV.exe» program has more than 2GB (2,000,000KB) of «Memory (Private Working Set)», then the 4GB Patcher is in effect. However, to the contrary: less does not mean it is not working. The game simply hasn’t needed that much memory as yet.
* Don’t install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a «case by case» basis. For example: with any mod you usually only need one ESP (and possibly one ESM) «base» file depending upon whether you have all the DLCs active or not. Only if you don’t have them all active do you need to install any specific DLC versions if there is an «Ultimate Edition/All/Merged DLC» version.
Specifically choose only one of the «Depth of View» plugins.
* «Compatibility patches» to make one mod work with another need to be placed after (as in «physically lower, higher numbered») in the «load order» than ALL of the plugins they are designed to make compatible. (This also applies to «fix» files.) ESMs should always be placed at the top (lowest numbered) positions in the «load order», followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a «crutch». (The «Tale of Two Wastelands» site has A Guide for NOT using LOOT for those interested in learning how to manually manage their «load order» for themselves.) Getting the «load order» incorrect will cause «Missing Masters» errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It’s in the on-line documentation under «Metadata».
FYI: The «pre-order packs» (aka «POPs»: Caravan, Classic, Mercenary, and Tribal; available now in the «Courier’s Stash» addon), are not considered «true DLC expansions» by most mods and are treated as «compatibility patches» to the base game because they just add certain unique items. So their absence should not deter you from using «All DLC Merged» plugins. Where they are included, they should come after «GunrunnersArsenal.ESM» which is a true DLC expansion. When in doubt, follow the process in the wiki «Missing Masters» article to confirm they are not «master files» for that plugin.
* Don’t install compatibility patches for mods you do not have installed/active (e.g. get rid of any «TTW» patches if you aren’t running TTW). The reverse also holds true: don’t install mods that are not compatible with, or specific to TTW or FNC,etc., if you are playing with them.
I recommend anyone read the entire «FNV General Mod Use Advice» article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it’s been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept «up-to-date», and covers years of «lessons learned» by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author’s machine; only «the essentials». It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the «Technical Support» sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other «guide».
Fallout new vegas ΠΌΡΠΌ ΠΌΠ΅Π½Ρ
I’m having the hardest time getting MCM to work. I’ve actually had it work twice before but for some reason it starts working then.
Here’s what comes up when I hit escape and go to the menu:
‘The mod configuration menu cannot access its menu files. Ether the files are missing, an error has occurred with the nvse plugin, or a firewall/uac is preventing access.
You may need to reinstall the mod, update your 32-bit visual c++ 2010 redistributale package, or change your firewall/uac settings.’
I have no anti-virus on my computer whatsoever other than the standard windows thing, but just in case I tried turning off windows anti-virus AND both my firewalls. Still no change.
Here is my load order BTW. Have spent hours googling and trying to find answers, can anyone help? I’ve tried checking and unchecking the archive invalidation thing.
I’m having the hardest time getting MCM to work. I’ve actually had it work twice before but for some reason it starts working then.
Here’s what comes up when I hit escape and go to the menu:
‘The mod configuration menu cannot access its menu files. Ether the files are missing, an error has occurred with the nvse plugin, or a firewall/uac is preventing access.
You may need to reinstall the mod, update your 32-bit visual c++ 2010 redistributale package, or change your firewall/uac settings.’
I have no anti-virus on my computer whatsoever other than the standard windows thing, but just in case I tried turning off windows anti-virus AND both my firewalls. Still no change.
Here is my load order BTW. Have spent hours googling and trying to find answers, can anyone help? I’ve tried checking and unchecking the archive invalidation thing.
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Mod Configuration Menu
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Main files
Mod Configuration Menu 1.39
For Fallout 4 game version 1.10.163.
Optional files
The MCM Demo is intended for modders and showcases most MCM features, including:
Miscellaneous files
Chinese (Simplified) Translation
Chinese (Traditional) Translation
Japanese Translation (72 percent)
Portuguese (Brazil) Translation
Spanish (Mexican) Translation
Old files
This config menu demonstrates the features of the MCM.
Mod Configuration Menu 1.0
For Fallout 4 game version 1.10.20
For Fallout 4 game version 1.9.4
Mod Configuration Menu 1.1
For Fallout 4 game version 1.10.20.
For Fallout 4 game version 1.9.4
Mod Configuration Menu 1.11
For Fallout 4 game version 1.10.20.
Mod Configuration Menu 1.12
For Fallout 4 game version 1.10.26.
For Fallout 4 game version 1.10.20.
For Fallout 4 game version 1.9.4.
Mod Configuration Menu 1.20
For Fallout 4 game version 1.10.26.
Mod Configuration Menu 1.21
For Fallout 4 game version 1.10.40.
Mod Configuration Menu 1.22
Mod Configuration Menu 1.22b
For Fallout 4 game version 1.10.50.
Mod Configuration Menu 1.23
For Fallout 4 game version 1.10.64.
What’s new in v1.23?
— Support for game version v1.10.64.
For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.
Mod Configuration Menu 1.24
For Fallout 4 game version 1.10.75.
What’s new in v1.24?
— Support for game version v1.10.75.
— Fixed: Issue with deactivated mods continuing to satisfy a MCM menu’s plugin requirements.
For a full changelog, check the Changelog under the Logs tab.
To update, simply replace and overwrite the old files. The MCM is stateless and can be safely updated at any time.
ΠΠ°Π·Π° Π·Π½Π°Π½ΠΈΠΉ:
Fallout 3 / NV / SFW
Π’ΡΡΠΎΡΠΈΠ°Π»Ρ ΠΈ Π³Π°ΠΉΠ΄Ρ
Fallout 3 / NV / SFW
Fallout 4
ΠΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ
Fallout 3 / NV / SFW
Fallout 4
ΠΡΠΎΠ΅ΠΊΡΡ
ΠΡΠΎΠ΅ΠΊΡΡ Π΄Π»Ρ Fallout 3 / NV
ΠΡΠΎΠ΅ΠΊΡΡ Π΄Π»Ρ Fallout 4
ΠΡΠΎΠ΅ΠΊΡΡ Π΄Π»Ρ Π΄ΡΡΠ³ΠΈΡ ΠΈΠ³Ρ
Π‘Π±ΠΎΡΠΊΠΈ
ΠΠ°ΠΊ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΡΠΎ Π²ΡΡΡΠΎΠ΅Π½Π½ΡΠΌ MCM-ΠΌΠ΅Π½Ρ
ΠΠ°Π²Π΅ΡΠ½ΠΎΠ΅ Π½ΠΈ Π΄Π»Ρ ΠΊΠΎΠ³ΠΎ Π½Π΅ ΡΡΠ°Π½Π΅Ρ ΡΠ΅ΠΊΡΠ΅ΡΠΎΠΌ, ΡΡΠΎ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Ρ MCM-ΠΌΠ΅Π½Ρ Π² ΠΏΠ»Π°Π½Π΅ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ Π΄ΡΡΠ³ Ρ Π΄ΡΡΠ³ΠΎΠΌ ΠΈΠΌΠ΅ΡΡ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½ΡΡ ΠΊΠ°ΠΌΠ½Π΅ΠΉ, ΡΠ²ΡΠ·Π°Π½Π½ΡΡ Ρ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΡΠΌΠΈ Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΡ ΠΈ ΠΏΡΠΈΠ½ΡΠΈΠΏΠ°ΠΌΠΈ ΡΠ°Π±ΠΎΡΡ «Π²Π΅Π³Π°ΡΠΎΠ²ΡΠΊΠΎΠ³ΠΎ» The Mod Configuration Menu.
Π’Π°ΠΊ ΡΠ»ΠΎΠΆΠΈΠ»ΠΎΡΡ, ΡΡΠΎ ΠΈΠ·-Π·Π° ΡΡΠΈΡ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠ΅ΠΉ, ΠΏΠΎΡΠΎΠΉ, Π»ΠΈΠ±ΠΎ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, Π»ΠΈΠ±ΠΎ ΠΎΡΠ΅Π½Ρ ΡΠ»ΠΎΠΆΠ½ΠΎ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΠΈΡΡ ΡΠ°ΠΌΠΎΡΡΠΎΡΡΠ΅Π»ΡΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠ±Π½ΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ, ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎ, ΠΊΠΎΠ³Π΄Π° ΡΡΠΎΡ Π²ΠΎΠΏΡΠΎΡ ΠΎΡΡΡΠΎ ΡΡΠΎΠΈΡ Π² ΡΠ°ΠΌΠΊΠ°Ρ ΠΏΡΠΎΠ΅ΠΊΡΠ° «Ruined America», Π΄Π° ΠΈ Π΄ΡΡΠ³ΠΈΡ ΠΌΠ°Π»ΠΎ-ΠΌΠ°Π»ΡΡΠΊΠΈΡ ΠΊΡΡΠΏΠ½ΡΡ ΠΏΡΠΎΠ΅ΠΊΡΠΎΠ². Π’Π΅ ΠΊΡΡΠΏΠΈΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ, Π³ΡΠ»ΡΡΡΠΈΠ΅ Π½Π° ΠΏΡΠΎΡΡΠΎΡΠ°Ρ ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ°, Π½Π΅ Π΄Π°Π²Π°Π»ΠΈ ΠΏΠΎΠ»Π½ΠΎΠΉ ΠΊΠ°ΡΡΠΈΠ½Ρ ΡΠ΅ΡΠ΅Π½ΠΈΡ Π΄Π°Π½Π½ΠΎΠΉ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ. ΠΠ΄Π½Π°ΠΊΠΎ Π½Π° ΡΠ΅ΡΡΡΡΠ΅ TTW, ΡΠΎΠ²Π°ΡΠΈΡΠ΅ΠΌ helpful_visitor Π±ΡΠ»Π° Π½Π°ΠΏΠΈΡΠ°Π½Π° ΡΡΠ°ΡΡΡ, Π΄ΠΎΠ²ΠΎΠ»ΡΠ½ΠΎ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠ²Π½ΠΎ ΠΎΠΏΠΈΡΡΠ²Π°ΡΡΠ°Ρ ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ ΡΡΠΎΠ³ΠΎ Π²ΠΎΠΏΡΠΎΡΠ°.
ΠΡΠ°ΠΊ ΠΎΡΠ½ΠΎΠ²Π½Π°Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ MCM-ΠΌΠΎΠ΄ΠΎΠ² Π·Π°ΠΊΠ»ΡΡΠ°Π΅ΡΡΡ Π² ΡΠΎΠΌ, ΡΡΠΎ ΠΏΠΎΡΠ»Π΅ ΡΠ»ΠΈΡΠ½ΠΈΡ ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ², Π½Π°ΠΏΡΠΎΡΡ ΠΎΡΠΊΠ°Π·ΡΠ²Π°ΡΡΡΡ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½ΡΠΆΠ½ΡΠ΅ ΡΠΊΡΠΈΠΏΡΡ. ΠΡΡΡΠ΄Π° ΠΈΡΡ ΠΎΠ΄ΡΡ ΡΡΠΈ ΠΎΡΠ½ΠΎΠ²Π½ΡΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ, ΠΈΠ·-Π·Π° ΠΊΠΎΡΠΎΡΡΡ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ ΠΏΠΎΠ΄ΠΎΠ±Π½ΡΠΉ ΡΡΠ΅Π½Π°ΡΠΈΠΉ, ΠΏΠΎΡΠ»Π΅ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ ΡΠ°ΠΊΠΈΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ:
Π’Π΅ΠΏΠ΅ΡΡ ΠΏΠΎΡΡΠ°ΡΠ°Π΅ΠΌΡΡ ΡΠ°Π·ΠΎΠ±ΡΠ°ΡΡΡΡ, ΠΊΠ°ΠΊ ΡΡΠΈ Π²ΡΡΠ΅ΠΏΠ΅ΡΠ΅ΡΠΈΡΠ»Π΅Π½Π½ΡΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΡΠ΅ΡΠΈΡΡ.
Π¨Π°Π³ 2. ΠΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ ΡΠΊΡΠΈΠΏΡΠΎΠ².
ΠΠ²ΡΡΠΈΡ ΡΡΡΠ°ΡΠ½ΠΎΠ²Π°ΡΠΎ, Π½ΠΎ, ΠΊΠ°ΠΊ Π³ΠΎΠ²ΠΎΡΠΈΡΡΡ, «Π½Π΅ ΡΠ°ΠΊ ΡΡΡΠ°ΡΠ΅Π½ ΡΡΡΡ, ΠΊΠ°ΠΊ Π΅Π³ΠΎ ΠΌΠ°Π»ΡΡΡ». Π Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²Π΅ ΡΠ»ΡΡΠ°Π΅Π², Π΄Π°Π½Π½ΡΠΉ ΡΠ°Π³ ΠΏΠΎΠ΄ΡΠ°Π·ΡΠΌΠ΅Π²Π°Π΅Ρ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ 1-2 ΡΡΡΠΎΠΊ ΠΊΠΎΠ΄Π° ΠΈ ΠΏΠ΅ΡΠ΅ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ Π² GECK. ΠΠ°ΠΈΠ±ΠΎΠ»Π΅Π΅ ΡΠ°ΡΠΏΡΠΎΡΡΡΠ°Π½ΡΠ½Π½Π°Ρ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° ΡΠΎ ΡΠΊΡΠΈΠΏΡΠ°ΠΌΠΈ Π·Π°ΠΊΠ»ΡΡΠ°Π΅ΡΡΡ Π² ΡΠΎΠΌ, ΡΡΠΎ Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ MCM ΡΠΊΡΠΈΠΏΡΠΎΠ² ΡΡΡΠ»Π°ΡΡΡΡ Π½Π° ΠΈΠΌΡ ΡΠ°ΠΉΠ»Π° ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ, ΠΎΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΡΠΎΡ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΉ MCM-ΡΠ°Π·Π΄Π΅Π». ΠΡΠΎ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎΠ΅ ΡΠ²Π»Π΅Π½ΠΈΠ΅, ΠΊΠΎΠ³Π΄Π° Π΅ΡΡΡ ΠΎΠ΄Π½ΠΎ ΠΌΠ΅Π½Ρ, Π½ΠΎ ΠΊΠΎΠ³Π΄Π° Π²Ρ ΠΏΡΡΠ°Π΅ΡΡΡ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π΄ΡΡΠ³ΠΈΠ΅ ΠΌΠ΅Π½Ρ, Π΄Π²ΠΈΠΆΠΎΠΊ ΠΈΠ³ΡΡ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ½ΡΡΡ, ΡΡΠΎ ΠΎΡ Π½Π΅Π³ΠΎ Ρ
ΠΎΡΡΡ ΠΈ Π² ΠΈΡΠΎΠ³Π΅, ΠΌΡ ΠΏΠΎΠ»ΡΡΠ°Π΅ΠΌ Π»ΠΈΠ±ΠΎ ΠΏΡΡΡΡΠ΅ ΡΠ°Π·Π΄Π΅Π»Ρ MCM-ΠΌΠ΅Π½Ρ, Π»ΠΈΠ±ΠΎ Π½Π΅ΡΠ°Π±ΠΎΡΠ°ΡΡΠΈΠ΅ Π² ΡΠ°Π·Π΄Π΅Π»Π°Ρ
ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ, Π° ΡΠΎ ΠΈ Π²ΠΎΠ²ΡΠ΅ ΠΈΡ
ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅.
ΠΠΈΠΆΠ΅ ΠΏΡΠΈΠ²Π΅Π΄ΡΠ½ ΠΏΡΠΈΠΌΠ΅Ρ, ΠΊΠ°ΠΊ Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠΉ ΡΠΊΡΠΈΠΏΡ.
begin MenuMode 1013
if IsModLoaded «The Mod Configuration Menu.esp»
else
Return
endif
if (GetUIFloat «StartMenu/MCM/_ActiveMod» == GetModIndex «JIP Companions Command & Control.esp»)
ΠΡΡΠ° ΠΊΠΎΠ΄Π° ΠΌΠ΅Π½ΡΡΠΊΠΈ ΠΈ Ρ.Π΄.
ΠΠ»Ρ ΡΠ΅ΡΠ΅Π½ΠΈΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ β2, ΠΎΡΠ΅Π²ΠΈΠ΄Π½ΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΡΡΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΈΠΌΡ ΠΌΠΎΠ΄Π°, ΠΎΠ΄Π½Π°ΠΊΠΎ Π½Π°ΡΠΈ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΡΠ½Π½ΡΠ΅ ΠΌΠΎΠ΄Ρ Π±ΡΠ΄ΡΡ ΠΈΠΌΠ΅ΡΡ ΡΠ°Π·Π½ΡΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΡ. ΠΠΎΡΡΠΎΠΌΡ Π² Π΄Π°Π½Π½ΠΎΠΉ ΡΠ»ΡΡΠ°Π΅ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½Π°Ρ ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ, ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠ°Ρ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΠΈΡΡ ΠΌΠΎΠ΄Ρ Π±Π΅Π· ΠΏΡΠΈΠ²ΡΠ·ΠΊΠΈ ΠΏΠΎ ΠΈΠΌΠ΅Π½Π°ΠΌ ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ². ΠΡΠ³Π»ΡΠ΄ΠΈΡ ΡΡΠΎ ΠΏΡΠΈΠΌΠ΅ΡΠ½ΠΎ ΡΠ°ΠΊ:
if (GetUIFloat «StartMenu / MCM / _ActiveMod» == GetSelfModIndex )
ΠΠΎ ΡΠ°ΠΌΡΠΌ Π³Π»Π°Π²Π½ΡΠΌ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ΠΌ ΡΠ²Π»ΡΠ΅ΡΡΡ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΠ΅ Π»ΠΎΠ³ΠΈΠΊΠΈ, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Π·Π°ΠΏΠΈΡΠ°Π½ΠΎ, ΠΊΠ°ΠΊΠΎΠΉ MCM-ΡΠ°Π·Π΄Π΅Π» Π±ΡΠ΄Π΅Ρ ΠΏΡΠΈΠ²ΡΠ·Π°Π½ ΠΊ ΡΠΎΠΌΡ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΌΡ ΡΠΊΡΠΈΠΏΡΡ (ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ β3). ΠΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²ΠΎ ΡΠΊΡΠΈΠΏΡΠΎΠ² Π½Π΅ ΠΈΠΌΠ΅ΡΡ ΡΠ°ΠΊΠΎΠΉ Π»ΠΎΠ³ΠΈΠΊΠΈ, Π΄Π»Ρ Π½ΠΈΡ ΠΏΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΠΊΠ°Π·Π°Π½ Π²ΡΡΠ΅. ΠΠ΄Π½Π°ΠΊΠΎ Π΅ΡΠ»ΠΈ Π»ΠΎΠ³ΠΈΠΊΠ° Π²ΡΡ ΠΆΠ΅ ΠΏΡΠΈΡΡΡΡΡΠ²ΡΠ΅Ρ, ΡΠΎ ΡΠΊΡΠΈΠΏΡ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ Π΄ΠΎΠΏΠΎΠ»Π½ΡΠ΅ΡΡΡ:
if (GetUIFloat Β«StartMenu / MCM / _ActiveModΒ» == GetSelfModIndex && GetUIFloat Β«StartMenu / MCM / _ActiveMenuΒ» == 40 )
ΠΠ½Π°ΡΠ΅Π½ΠΈΠ΅ «40», ΠΊΠΎΡΠΎΡΠΎΠ΅ Π±ΡΠ»ΠΎ ΡΠΊΠ°Π·Π°Π½ΠΎ Π² ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅ ΠΏΡΠΈΠΌΠ΅ΡΠ°, ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ ΡΠΊΡΠΈΠΏΡ Π±ΡΠ΄Π΅Ρ ΡΠ°Π±ΠΎΡΠ°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ Ρ MCM-ΡΠ°Π·Π΄Π΅Π»ΠΎΠΌ, ΠΈΠΌΠ΅ΡΡΠΈΠΌ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ (Value) «40» (Π² ΠΏΡΠΈΠΌΠ΅ΡΠ΅ «JIP Companions Command & Control»). ΠΡΠ»ΠΈ Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ Π·Π°Π΄Π΅ΠΉΡΡΠ²ΠΎΠ²Π°ΡΡ Π΄ΡΡΠ³ΠΎΠΉ ΡΠΊΡΠΈΠΏΡ, ΠΎΡΠ²Π΅ΡΠ°ΡΡΠΈΠΉ Π·Π° Π΄ΡΡΠ³ΠΎΠΉ ΡΠ»Π΅ΠΌΠ΅Π½Ρ MCM-ΡΠ°Π·Π΄Π΅Π»Π°, ΡΠΎ Π½ΡΠΆΠ½ΠΎ ΡΡΠ°Π²ΠΈΡΡ Π΄ΡΡΠ³ΠΎΠΉ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΉ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ (Π½ΠΎ ΡΠΆΠ΅ ΡΠΎΡΠ½ΠΎ Π½Π΅ «40», Ρ.ΠΊ. ΠΎΠ½ ΡΠΆΠ΅ Π·Π°Π½ΡΡ Π΄ΡΡΠ³ΠΈΠΌ ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠΌ).
ΠΡΠ»ΠΈ ΠΏΠΎΡΠ»Π΅ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ ΡΠΊΡΠΈΠΏΡΠΎΠ² Ρ Π²Π°Ρ Π½Π΅ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ MCM-ΠΌΠ΅Π½Ρ, ΠΏΠ΅ΡΠ΅ΠΏΡΠΎΠ²Π΅ΡΡΡΠ΅ ΡΠΊΡΠΈΠΏΡΡ, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π°Π²ΡΠΎΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΏΠΈΡ Π½ΡΠ» ΡΡΡΠ»ΠΊΡ ΠΊ ΠΏΡΡΡΠΌ ΠΌΠΎΠ΄Π° Π² Π΄ΡΡΠ³ΠΈΠ΅ ΠΌΠ΅ΡΡΠ°. ΠΠ°Π½Π½ΠΎΠ΅ ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ Π² ΡΡΠΎΠΉ ΡΡΠ°ΡΡΠ΅ Π±ΡΠ΄Π΅Ρ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π΄Π»Ρ Π±ΠΎΠ»ΡΡΠΈΠ½ΡΡΠ²Π° MCM-ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΉ.
ΠΠ²ΡΠΎΡ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ ΡΡΠ°ΡΡΠΈ, Π±Π»Π°Π³ΠΎΠ΄Π°ΡΡ ΡΡΠΎΠΌΡ ΡΠΏΠΎΡΠΎΠ±Ρ, ΡΠΌΠΎΠ³ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΠΈΡΡ 12 ΠΏΠ»Π°Π³ΠΈΠ½ΠΎΠ² Π² 1. Π’Π°ΠΊΠΆΠ΅ Π°Π²ΡΠΎΡ Π½Π΅ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅Ρ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½ΡΡΡ ΠΌΠΎΠ΄ FlashlightNVSE, Ρ.ΠΊ. ΠΏΡΠΈ ΠΎΠ±ΡΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΠΈ ΠΏΠΎ Π½Π΅ΠΈΠ·Π²Π΅ΡΡΠ½ΡΠΌ ΠΏΡΠΈΡΠΈΠ½Π°ΠΌ Π»ΠΎΠΌΠ°ΡΡΡΡ Π»ΠΎΠ³ΠΈΠΊΠΈ ΠΌΠ½ΠΎΠ³ΠΈΡ ΡΠΊΡΠΈΠΏΡΠΎΠ².