space engineers ΠΌΠ΅Π½Ρ Π°Π΄ΠΌΠΈΠ½ΠΈΡΡΡΠ°ΡΠΎΡΠ° ΠΊΠ°ΠΊ ΠΎΡΠΊΡΡΡΡ
ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠ΅ΠΌΡΠΉ Π±Π»ΠΎΠΊ
Contents
ΠΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΡ
ΠΠΈΠΆΠ΅ Π²Ρ Π½Π°ΠΉΠ΄Π΅ΡΠ΅ ΡΠΏΠΈΡΠΎΠΊ ΠΈΠ·Π²Π΅ΡΡΠ½ΡΡ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ ΠΎ ΠΊΠΎΡΠΎΡΡΡ ΠΌΡ Π·Π½Π°Π΅ΠΌ, Π° ΡΠ°ΠΊ ΠΆΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΡΠ΅ ΠΈΡ ΡΠ΅ΡΠ΅Π½ΠΈΡ.
ΠΠ±Π·ΠΎΡ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠ°
ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠ΅ΠΌΡΠΉ Π±Π»ΠΎΠΊ
ΠΠ°Π½Π΅Π»Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠ΅ΠΌΠΎΠ³ΠΎ Π±Π»ΠΎΠΊΠ° Π½Π° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ:
Edit β ΠΎΡΠΊΡΡΡΡ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ Π΄Π»Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΡΠΊΡΠΈΠΏΡΠΎΠ² ΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΡ/Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΈΡ Π½Π° Π΄ΠΈΡΠΊ.
Π’Π°ΠΊΠΆΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΠΈ ΡΠΊΡΠΈΠΏΡΡ Π² «workshop» ΠΈΠ»ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ΅Π±Π΅ ΡΠΊΡΠΈΠΏΡΡ, Π½Π° ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΏΠΎΠ΄ΠΏΠΈΡΠ°Π½Ρ.
Run β Π·Π°ΠΏΡΡΡΠΈΡΡ ΡΠΊΡΠΈΠΏΡ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΉ Π² ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ΅. Π‘ΠΊΡΠΈΠΏΡ Π±ΡΠ΄Π΅Ρ Π·Π°ΠΏΡΡΠ΅Π½ ΠΎΠ΄ΠΈΠ½ ΡΠ°Π·. ΠΠ΄Π½Π°ΠΊΠΎ ΡΡΠ° ΠΊΠ½ΠΎΠΏΠΊΠ° ΡΠ²Π»ΡΠ΅ΡΡΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ΠΌ Π² ΡΠ΅ΡΠΌΠΈΠ½Π°Π»Π΅ ΠΈ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠΎΠ΅Π΄ΠΈΠ½ΠΈΡΡ Π΅Π΅ Ρ ΡΠ΅Π½ΡΠΎΡΠΎΠΌ, ΡΠ°ΠΉΠΌΠ΅ΡΠΎΠΌ ΠΈΠ»ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π½Π° ΠΏΠ°Π½Π΅Π»Ρ Π±ΡΡΡΡΠΎΠ³ΠΎ Π΄ΠΎΡΡΡΠΏΠ°.
Π Π΅Π΄Π°ΠΊΡΠΎΡ
Π Π΅Π΄Π°ΠΊΡΠΎΡ ΠΊΠΎΠ΄Π° ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ:
Help β ΠΎΡΠΊΡΡΡΡ ΠΌΠ°Π½ΡΠ°Π» ΠΏΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π² ΠΈΠ³ΡΠ΅.
Check code β ΠΏΡΠΎΠ²Π΅ΡΠΈΡΡ ΠΊΠΎΠ΄ Π½Π° Π½Π°Π»ΠΈΡΠΈΠ΅ ΠΎΡΠΈΠ±ΠΎΠΊ, Π° ΡΠ°ΠΊ ΠΆΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π΄Π°Π½Π½ΡΠΉ ΠΊΠΎΠ΄.
Remember & Exit β ΡΠΎΡ
ΡΠ°Π½ΠΈΡΡ Π²Π°Ρ ΠΊΠΎΠ΄, Π·Π°ΠΊΡΡΠ²Π°Π΅Ρ ΡΠΊΡΠ°Π½ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ° ΠΈ ΠΏΠ΅ΡΠ΅Π²Π΅Π΄Π΅Ρ ΠΊ ΠΏΠ°Π½Π΅Π»ΠΈ ΡΠ΅ΡΠΌΠΈΠ½Π°Π»Π°.
Remember code β ΡΠΎΡ
ΡΠ°Π½ΠΈΡΡ Π²Π°Ρ ΠΊΠΎΠ΄ ΠΈ ΠΎΡΡΠ°Π²ΠΈΡ ΡΠΊΡΠ°Π½ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ° ΠΎΡΠΊΡΡΡΡΠΌ.
Browse Workshop β ΠΎΡΠΊΡΡΡΡ ΠΎΠΊΠ½ΠΎ Π΄Π»Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ ΡΠΊΡΠΈΠΏΡΠ°ΠΌΠΈ, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠΎΡ
ΡΠ°Π½ΠΈΡΡ/Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠΊΡΠΈΠΏΡΡ Π½Π° Π΄ΠΈΡΠΊ, Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΠΈ ΡΠΊΡΠΈΠΏΡΡ Π² «workshop» ΠΈΠ»ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ΅Π±Π΅ ΡΠΊΡΠΈΠΏΡΡ, Π½Π° ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΏΠΎΠ΄ΠΏΠΈΡΠ°Π½Ρ.
Line counter β ΠΎΡΠΎΠ±ΡΠ°Π·ΠΈΡΡ ΡΠ΅ΠΊΡΡΡΡ ΡΡΡΠΎΠΊΡ ΠΊΠΎΠ΄Π° ΠΈ ΠΎΠ±ΡΠ΅Π΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΡΠΎΠΊ Π² ΠΊΠΎΠ΄Π΅.
ΠΠΊΡΠ°Π½ «Workshop»
ΠΡΠΎΡ ΡΠΊΡΠ°Π½ Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΡΠΉ ΡΠΊΡΠ°Π½Ρ Ρ ΡΠ΅ΡΡΠ΅ΠΆΠ°ΠΌΠΈ ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ:
Ok β Π·Π°Π³ΡΡΠ·ΠΈΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ Π² ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΠΈ Π·Π°ΠΊΡΠΎΠ΅Ρ ΡΠΊΡΠ°Π½.
Cancel β Π·Π°ΠΊΡΡΡΡ ΡΠΊΡΠ°Π½ (ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ Π½Π΅ Π±ΡΠ΄ΡΡ Π²Π½Π΅ΡΠ΅Π½Ρ Π² ΡΠ΅Π΄Π°ΠΊΡΠΎΡ)
Details β ΠΎΡΠΊΡΡΡΡ ΡΠΊΡΠ°Π½ «Π΄Π΅ΡΠ°Π»ΠΈ», Π³Π΄Π΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²ΠΈΠ΄Π΅ΡΡ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΡΠΊΡΠΈΠΏΡΠ°.
Rename (ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΡ
ΡΠΊΡΠΈΠΏΡΠΎΠ²) β ΠΏΠ΅ΡΠ΅ΠΈΠΌΠ΅Π½ΠΎΠ²Π°ΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ, Π΅ΡΠ»ΠΈ Π²Ρ ΠΏΠΎΠΏΡΡΠ°Π΅ΡΠ΅ΡΡ ΠΏΠ΅ΡΠ΅ΠΈΠΌΠ΅Π½ΠΎΠ²Π°ΡΡ ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠΈΠΉ ΡΠΊΡΠΈΠΏΡ, ΠΈΠ³ΡΠ° ΠΏΠΎΠΏΡΠΎΡΠΈΡ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΠ΅.
Delete (ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΡ
ΡΠΊΡΠΈΠΏΡΠΎΠ²) β ΡΠ΄Π°Π»ΠΈΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ, ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΡ.
Create from editor β ΡΠΎΠ·Π΄Π°ΡΡ Π½ΠΎΠ²ΡΠΉ ΡΠΊΡΠΈΠΏΡ Ρ ΠΈΠΌΠ΅Π½Π΅ΠΌ ΠΏΠΎ ΡΠΌΠΎΠ»ΡΠ°Π½ΠΈΡ Script_XX, ΠΊΠΎΡΠΎΡΠΎΠ΅ Π½Π°ΡΠΈΠ½Π°Π΅ΡΡΡ Ρ 0, ΠΈ Π΅ΡΠ»ΠΈ ΡΠΊΡΠΈΠΏΡ Ρ ΡΠΆΠ΅ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΌ ΠΈΠΌΠ΅Π½Π΅ΠΌ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ, ΡΠΎ ΡΠΈΡΠ»ΠΎΠ²ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ Π² Π½Π°Π·Π²Π°Π½ΠΈΠΈ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΎ. ΠΠ»Ρ ΠΏΡΠΈΠΌΠ΅ΡΠ°, ΠΏΠ΅ΡΠ²ΡΠΌ Π±ΡΠ΄Π΅Ρ Script_0, Π΄Π°Π»Π΅Π΅ Script_1 ΠΈ Ρ.Π΄.
Replace from editor (ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΡ
ΡΠΊΡΠΈΠΏΡΠΎΠ²) β Π·Π°ΠΌΠ΅Π½ΠΈΡΡ (ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ) Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ Π½Π° ΡΠΊΡΠΈΠΏΡ ΠΈΠ· ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ°.
Refresh Scripts β ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡ Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΠ΅ ΡΠΊΡΠΈΠΏΡΡ ΠΈ ΡΠΊΡΠΈΠΏΡΡ Π½Π° ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΏΠΎΠ΄ΠΏΠΈΡΠ°Π½Ρ.
ΠΠ΅ΡΠ°Π»ΠΈ (Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΠΉ ΡΠΊΡΠΈΠΏΡ)
ΠΡΠΎΡ ΡΠΊΡΠ°Π½ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ Π΄Π΅ΡΠ°Π»ΠΈ Π΄Π»Ρ Π»ΠΎΠΊΠ°Π»ΡΠ½ΡΡ
ΡΠΊΡΠΈΠΏΡΠΎΠ² ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ:
Rename β ΠΏΠ΅ΡΠ΅ΠΈΠΌΠ΅Π½ΠΎΠ²Π°ΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ, Π΅ΡΠ»ΠΈ Π²Ρ ΠΏΠΎΠΏΡΡΠ°Π΅ΡΠ΅ΡΡ ΠΏΠ΅ΡΠ΅ΠΈΠΌΠ΅Π½ΠΎΠ²Π°ΡΡ ΡΡΡΠ΅ΡΡΠ²ΡΡΡΠΈΠΉ ΡΠΊΡΠΈΠΏΡ, ΠΈΠ³ΡΠ° ΠΏΠΎΠΏΡΠΎΡΠΈΡ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΠ΅.
Delete β ΡΠ΄Π°Π»ΠΈΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ, ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΡ.
Publish β ΠΎΠΏΡΠ±Π»ΠΈΠΊΠΎΠ²Π°ΡΡ Π²ΡΠ±ΡΠ°Π½Π½ΡΠΉ ΡΠΊΡΠΈΠΏΡ Π² «workshop» ΠΈ ΠΏΠΎΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ°Π½Π½ΠΈΡΡ Ρ ΠΎΠΏΡΠ±Π»ΠΈΠΊΠΎΠ²Π°Π½Π½ΡΠΌ ΡΠΊΡΠΈΠΏΡΠΎΠΌ.
Browse Workshop β ΠΎΡΠΊΡΡΡΡ ΡΠΊΡΠ°Π½ «workshop» Π΄Π»Ρ ΠΏΡΠΎΡΠΌΠΎΡΡΠ°, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΏΠΎΠ΄ΠΏΠΈΡΠ°ΡΡΡΡ Π½Π° ΡΠΊΡΠΈΠΏΡΡ.
Close β Π·Π°ΠΊΡΡΡΡ ΡΠΊΡΠ°Π½.
ΠΠ΅ΡΠ°Π»ΠΈ («workshop» ΡΠΊΡΠΈΠΏΡ)
ΠΡΠΎΡ ΡΠΊΡΠ°Π½ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°Π΅Ρ Π΄Π΅ΡΠ°Π»ΠΈ Π΄Π»Ρ ΡΠΊΡΠΈΠΏΡΠΎΠ² ΠΈΠ· «workshop» ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΠΊΠ½ΠΎΠΏΠΊΠΈ:
Open in Workshop β ΠΎΡΠΊΡΡΡΡ «workshop» ΡΡΡΠ°Π½ΠΈΡΡ ΡΠΊΡΠΈΠΏΡΠ°.
Close β Π·Π°ΠΊΡΡΡΡ ΡΠΊΡΠ°Π½.
ΠΠ°ΠΉΠ΄ ΠΏΠΎ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ
ΠΠΎΡΡΡΠΏ ΠΊ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΡ
Π’ΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄ΠΈΠ½ ΠΈΠ³ΡΠΎΠΊ ΠΌΠΎΠΆΠ΅Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΡΠΊΡΠΈΠΏΡ. ΠΡΠ»ΠΈ ΠΊΡΠΎ-Π½ΠΈΠ±ΡΠ΄Ρ ΠΎΡΠΊΡΠΎΠ΅Ρ Π·Π°Π½ΡΡΡΠΉ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠ΅ΠΌΡΠΉ Π±Π»ΠΎΠΊ ΠΈ ΠΏΠΎΠΏΡΡΠ°Π΅ΡΡΡ ΠΎΡΠΊΡΡΡΡ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ, ΠΎΠ½ ΠΏΠΎΠ»ΡΡΠΈΡ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅ ΠΎ ΡΠΎΠΌ, ΡΡΠΎ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΡΠΆΠ΅ ΠΎΡΠΊΡΡΡ.
ΠΠ΅ΡΠΎΠ΄ Main
ΠΠΈΠ΄ΠΈΠΌΠΎΡΡΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ
ΠΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΡ
ΠΠΎΠ³Π΄Π° Π²Ρ Π½Π°ΠΆΠΌΠ΅ΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΡ βCheck codeβ, ΠΊΠΎΠ΄ Π±ΡΠ΄Π΅Ρ ΡΠΊΠΎΠΌΠΏΠΈΠ»ΠΈΡΠΎΠ²Π°Π½, ΡΠ°ΠΊΠΆΠ΅ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΠΊΠ°Π·Π°Π½ ΡΠ΅Π·ΡΠ»ΡΡΠ°Ρ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ.
ΠΡΠΎΡΠ΅ΡΡ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ ΡΠΎΡΡΠΎΠΈΡ ΠΈΠ· Π΄Π²ΡΡ
ΡΡΠ°ΠΏΠΎΠ²:
-ΠΠΎ ΠΏΠ΅ΡΠ²ΡΡ
, ΠΊΠΎΠ΄ Π²Π½ΡΡΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ° Π±ΡΠ΄Π΅Ρ ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½ Π½Π° ΡΠΈΠ½ΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ, Π²Π½ΡΡΡΠΈ ΡΠ·ΡΠΊΠ° C#
ΠΡΠ»ΠΈ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ Π²ΠΎΠ·Π½ΠΈΠΊΠ½ΡΡ ΠΊΠ°ΠΊΠΈΠ΅-Π»ΠΈΠ±ΠΎ ΠΎΡΠΈΠ±ΠΊΠΈ, ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΡ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΡΠ²Π°Π½Π° ΠΈ Π²Ρ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅:
Π ΠΏΡΠΈΠΌΠ΅ΡΡ «Π°Π°Π°» ΡΡΡΠΎΠΊΠ° Π±ΡΠ»Π° ΠΏΠΎΠΌΠ΅ΡΠ΅Π½Π° ΠΏΠ΅ΡΠ΅Π΄ Π³Π»Π°Π²Π½ΡΠΌ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠΌ. ΠΡΠΎ Π½Π΅ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎΠ΅ ΡΠ·ΡΠΊΠΎΠ²ΠΎΠ΅ ΠΏΠΎΡΡΡΠΎΠ΅Π½ΠΈΠ΅, ΠΏΠΎΡΡΠΎΠΌΡ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΡ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΡΠ²Π°Π½Π°.
Π’Π°ΠΊΠΆΠ΅ Π² ΡΠΎΠΎΠ±ΡΠ΅Π½ΠΈΠΈ ΠΎΠ± ΠΎΡΠΈΠ±ΠΊΠ΅ Π±ΡΠ΄Π΅Ρ ΠΏΠΎΠΊΠ°Π·Π°Π½Π° ΡΡΡΠΎΠΊΠ°, Π² ΠΊΠΎΡΠΎΡΠΎΠΉ Π΄ΠΎΠΏΡΡΠ΅Π½Π° ΠΎΡΠΈΠ±ΠΊΠ° ΠΈ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ.
-ΠΠΎ-Π²ΡΠΎΡΡΡ
, ΠΊΠΎΠ΄ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½ Π½Π° Π½Π°Π»ΠΈΡΠΈΠ΅ Π½Π΅Π΄ΠΎΠΏΡΡΡΠΈΠΌΡΡ
ΠΈΠΌΠ΅Π½ ΠΈΠ»ΠΈ ΡΠΈΠΏΠΎΠ². ΠΡΠ»ΠΈ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΠΈ Π²ΠΎΠ·Π½ΠΈΠΊΠ½ΡΡ ΠΊΠ°ΠΊΠΈΠ΅-Π»ΠΈΠ±ΠΎ ΠΎΡΠΈΠ±ΠΊΠΈ, ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΡ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΡΠ²Π°Π½Π° ΠΈ Π²Ρ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅:
Π ΠΏΡΠΈΠΌΠ΅ΡΡ System.IO.Directory Π±ΡΠ» ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ Π΄Π»Ρ ΡΠ΄Π°Π»Π΅Π½ΠΈΡ Π΄ΡΡΠ³ΠΎΠ³ΠΎ ΠΊΠ°ΡΠ°Π»ΠΎΠ³Π°. ΠΡΠΎ Π·Π°ΠΏΡΠ΅ΡΠ΅Π½ΠΎ, ΠΈ Π²Ρ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅: βNot allowed type was used in scriptβ.
-ΠΡΠ»ΠΈ ΠΊΠΎΠΌΠΏΠΈΠ»ΡΡΠΈΡ ΠΈ ΠΏΡΠΎΠ²Π΅ΡΠΊΠ° ΠΏΡΠΎΡ
ΠΎΠ΄ΠΈΡ ΡΡΠΏΠ΅ΡΠ½ΠΎ, Π²Ρ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅:
ΠΡΠΎ ΠΎΠ·Π½Π°ΡΠ°Π΅Ρ, ΡΡΠΎ ΠΊΠΎΠ΄ Π½Π΅ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΎΡΠΈΠ±ΠΎΠΊ Π² ΡΠ·ΡΠΊΠ΅ ΠΈΠ»ΠΈ Π½Π΅ΡΠ°Π·ΡΠ΅ΡΠ΅Π½Π½ΡΠ΅ ΠΌΠ΅ΡΠΎΠ΄Ρ.
ΠΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΡΠΊΡΠΈΠΏΡΠ°
ΠΠΎΠ³Π΄Π° Π²Ρ Π½Π°ΠΆΠΈΠΌΠ°Π΅ΡΠ΅ ΠΊΠ½ΠΎΠΏΠΊΡ «Run» ΠΈΠ»ΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Π½Π° ΠΏΠ°Π½Π΅Π»Ρ Π±ΡΡΡΡΠΎΠ³ΠΎ Π΄ΠΎΡΡΡΠΏΠ°, ΡΠΊΡΠΈΠΏΡ Π±ΡΠ΄Π΅Ρ Π²ΡΠΏΠΎΠ»Π½Π΅Π½. ΠΠ° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ «Run» Π΄ΠΎΠ»ΠΆΠ΅Π½ Π±ΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ Π²ΡΡΡΠ½ΡΡ, Ρ.Π΅. ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ Π½ΡΠΆΠ½ΠΎ Π½Π°ΠΆΠ°ΡΡ ΠΊΠ½ΠΎΠΏΠΊΡ «Run» ΠΈΠ»ΠΈ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Π½Π° ΠΏΠ°Π½Π΅Π»Ρ Π±ΡΡΡΡΠΎΠ³ΠΎ Π΄ΠΎΡΡΡΠΏΠ°.
Π‘ΠΊΡΠΈΠΏΡ Π±ΡΠ΄Π΅Ρ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° ΡΠ΅ΡΠ²Π΅ΡΠ΅, Π΄Π°ΠΆΠ΅ Π΅ΡΠ»ΠΈ Π±ΡΠ» Π·Π°ΠΏΡΡΠ΅Π½ ΠΈΠ· ΠΊΠ»ΠΈΠ΅Π½ΡΠ°, Π²ΡΠ΅ ΠΊΠ»ΠΈΠ΅Π½ΡΡ Π±ΡΠ΄ΡΡ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½Ρ, Π΅ΡΠ»ΠΈ Π·Π°ΠΏΡΡΠΊ ΡΠΊΡΠΈΠΏΡΠ° Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΡΠ²Π°Π½.
Π ΡΠ»ΡΡΠ°Π΅, Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠ° ΡΠΊΡΠΈΠΏΡΠ° Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅ΡΠ²Π°Π½Π°, ΡΠΊΡΠΈΠΏΡ Π½Π΅ Π·Π°ΠΏΡΡΡΠΈΡΡΡ Π΄ΠΎ ΡΠΎΠ³ΠΎ ΠΌΠΎΠΌΠ΅Π½ΡΠ°, ΠΏΠΎΠΊΠ° ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ Π½Π΅ ΠΎΡΠΊΡΠΎΠ΅Ρ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΠΈ Π½Π΅ ΠΎΡΡΠ΅Π΄Π°ΠΊΡΠΈΡΡΠ΅Ρ ΡΠΊΡΠΈΠΏΡ.
ΠΡΡΠΈΡΠ»Π΅Π½ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄
ΠΠ°ΠΆΠ΄ΡΠΉ ΡΠ°Π·, ΠΊΠΎΠ³Π΄Π° ΡΠΊΡΠΈΠΏΡ Π±ΡΠ΄Π΅Ρ Π·Π°ΠΏΡΡΠ΅Π½, ΠΏΡΠΎΠΈΡΡ
ΠΎΠ΄ΠΈΡ ΡΠ°ΡΡΠ΅Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ Π²Π½ΡΡΡΠΈ ΡΠΊΡΠΈΠΏΡΠ°.
ΠΡΠ»ΠΈ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΠΎΠΌΠ°Π½Π΄ Π²Π½ΡΡΡΠΈ ΡΠΊΡΠΈΠΏΡΠ° ΠΏΡΠ΅Π²ΡΡΠ°Π΅Ρ Π»ΠΈΠΌΠΈΡ, Π·Π°ΠΏΡΡΠΊ Π±ΡΠ΄Π΅Ρ ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½ ΠΈ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΏΠΎΠ»ΡΡΠΈΡ ΡΠ²Π΅Π΄ΠΎΠΌΠ»Π΅Π½ΠΈΠ΅ ΠΎ ΡΠΎΠΌ, ΡΡΠΎ ΡΠΊΡΠΈΠΏΡ ΡΠ»ΠΈΡΠΊΠΎΠΌ ΡΠ»ΠΎΠΆΠ½ΡΠΉ Π΄Π»Ρ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ.
ΠΠΈΠΌΠΈΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΈΠ·Π±Π΅ΠΆΠ°ΡΡ «Π·Π°ΠΌΠΎΡΠΎΠ·ΠΊΠΈ» ΠΈΠ³ΡΡ ΠΏΡΠΈ Π²ΡΠΏΠΎΠ»Π½Π΅Π½ΠΈΠΈ ΡΠΊΡΠΈΠΏΡΠ°.
ΠΠΎΡΡΡΠΏΠ½ΡΠ΅ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΡ
ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ
ΠΠ° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ Π² ΡΠΊΡΠΈΠΏΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ, Π΄ΠΎΡΡΡΠΏΠ½ΡΠ΅ Π² ΠΏΠ°Π½Π΅Π»ΠΈ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ.
ΠΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΈΠΌΠ΅Π΅Ρ Π΄ΠΎΡΡΡΠΏ ΡΠΎΠ»ΡΠΊΠΎ ΠΊ ΠΎΠ±ΡΠ΅ΠΊΡΠ°ΠΌ, ΡΠ°ΡΠΏΠΎΠ»ΠΎΠΆΠ΅Π½Π½ΡΠΌ Π² ΠΎΠ΄Π½ΠΎΠΉ ΡΠ΅ΡΠΈ, Π³Π΄Π΅ Π½Π°Ρ
ΠΎΠ΄ΠΈΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠ΅ΠΌΡΠΉ Π±Π»ΠΎΠΊ.
ΠΠ΅ΡΠ΅ΠΌΠ΅Π½Π½Π°Ρ GridTerminalSystem
Π Π½Π°ΡΡΠΎΡΡΠ΅Π΅ Π²ΡΠ΅ΠΌΡ, ΠΊΡΠΎΠΌΠ΅ «Π²ΡΡΡΠΎΠ΅Π½Π½ΡΡ
» ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ
, ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅Π½Π½ΡΡ GridTerminalSystem.
ΠΠ½Π° ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠΎΡΠΊΠΎΠΉ Π²Ρ
ΠΎΠ΄Π° Π²ΠΎ Π²ΡΡ ΡΠ΅ΡΡ ΠΊΠΎΡΠ°Π±Π»Ρ, ΠΈ ΠΈΠΌΠ΅Π΅Ρ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ Π΄ΠΎΡΡΡΠΏΠ½ΡΠ΅ ΠΌΠ΅ΡΠΎΠ΄Ρ:
List Blocks
List BlockGroups
void GetBlocksOfType (List blocks, Func collect = null);
void SearchBlocksOfName(string name,List blocks, Func collect = null);
IMyTerminalBlock GetBlockWithName(string name);
Π‘ ΠΏΠΎΠΌΠΎΡΡΡ ΡΡΠΈΡ
ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² Π²ΡΠ΅ «ΡΠ΅ΡΠΌΠΈΠ½Π°Π»ΡΠ½ΡΠ΅» Π±Π»ΠΎΠΊΠΈ Π²Π½ΡΡΡΠΈ ΡΠ΅ΡΠΈ ΠΌΠΎΠ³ΡΡ Π±ΡΡΡ ΡΠΎΠ±ΡΠ°Π½Ρ.
IMyCubeBlock
IMyCubeBlock ΡΡΠΎ Π±Π°Π·ΠΎΠ²ΡΠΉ ΠΊΠ»Π°ΡΡ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ «ΡΠ΅ΡΠΌΠΈΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ» Π±Π»ΠΎΠΊΠ°. ΠΠ½ ΠΈΠΌΠ΅Π΅Ρ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΠΈ ΠΌΠ΅ΡΠΎΠ΄Ρ:
BOOL IsBeingHacked
BOOL IsFunctional
BOOL IsWorking
VRageMath.Vector3I Position
IMyTerminalBlock
IMyTerminalBlock ΡΡΠΎ Π±Π°Π·ΠΎΠ²ΡΠΉ ΠΊΠ»Π°ΡΡ Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ «ΡΠ΅ΡΠΌΠΈΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ» Π±Π»ΠΎΠΊΠ°. ΠΠ½ ΠΈΠΌΠ΅Π΅Ρ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΠΈ ΠΌΠ΅ΡΠΎΠ΄Ρ:
string CustomName
string CustomNameWithFaction
string DetailedInfo
bool HasLocalPlayerAccess()
bool HasPlayerAccess(long playerId)
void RequestShowOnHUD(bool enable)
void SetCustomName(string text)
void SetCustomName(StringBuilder text)
bool ShowOnHUD
void GetActions(List resultList, Func collect = null);
void SearchActionsOfName(string name,List resultList, Func collect = null);
Sandbox.ModAPI.Interfaces.ITerminalAction GetActionWithName(string name);
ITerminalAction
ITerminalAction ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅Ρ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠ³ΡΡ Π±ΡΡΡ Π²ΡΠΏΠΎΠ»Π½Π΅Π½Ρ.
ΠΠ½ ΠΈΠΌΠ΅Π΅Ρ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΠΈ ΠΌΠ΅ΡΠΎΠ΄Ρ:
string Id < get; >
StringBuilder Name < get; >
void Apply(Sandbox.ModAPI.Ingame.IMyCubeBlock block);
IMyFunctionalBlock
ΠΠ»ΠΎΠΊΠΈ ΠΈ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ
ΠΠΈΡΠΊΠ»Π΅ΠΉΠΌΠ΅Ρ
Π ΠΎΠ΄ΠΈΡΠ΅Π»Ρ
ΠΠ°ΠΆΠ΄ΡΠΉ Π±Π»ΠΎΠΊ ΠΈΠΌΠ΅Π΅Ρ ΡΠΎΠ΄ΠΈΡΠ΅Π»Ρ (Π²ΡΠ΅ Π±Π»ΠΎΠΊΠΈ ΠΈΠΌΠ΅ΡΡ «IMyTerminalBlock» ΠΊΠ°ΠΊ ΡΠΎΠ΄ΠΈΡΠ΅Π»Ρ), ΡΡΠΎ Π½ΡΠΆΠ½ΠΎ Π΄Π»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π²ΡΠ΅ Π±Π»ΠΎΠΊΠΈ ΠΎΠ΄Π½ΠΎΠ³ΠΎ ΡΠΈΠΏΠ°, Π²ΠΌΠ΅ΡΡΠΎ ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΠ³ΠΎ Π±Π»ΠΎΠΊΠ°.
Π ΠΏΡΠΈΠΌΠ΅ΡΡ, Π΅ΡΠ»ΠΈ Π²Ρ Ρ
ΠΎΡΠΈΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π²ΡΠ΅ Π±Π»ΠΎΠΊΠΈ ΡΠ²Π΅ΡΠ°, ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ «IMyLightningBlock», Π° Π΅ΡΠ»ΠΈ Π²Ρ Ρ
ΠΎΡΠΈΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π±Π»ΠΎΠΊ Π»Π°ΠΌΡ, Π²Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΠ΅ «IMyInteriorLight».
ΠΠ°Π½Π½ΠΎΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²ΠΎ Π±Π»ΠΎΠΊΠ° Π΄ΠΎΡΡΡΠΏΠ½ΠΎ ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ ΡΡΠ΅Π½ΠΈΡ.
Π ΠΏΡΠΈΠΌΠ΅ΡΡ ΠΈΠ· «IMyBeacon» Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠ²ΠΎΠΉΡΡΠ²ΠΎ ΡΠ°Π΄ΠΈΡΡΠ°. Π ΠΎΡΠ½ΠΎΠ²ΡΠ²Π°ΡΡΡ Π½Π° ΡΡΠΎΠΌ ΡΠ²ΠΎΠΉΡΡΠ²Π΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠ²Π΅Π»ΠΈΡΠΈΡΡ/ΡΠΌΠ΅Π½ΡΡΠΈΡΡ ΡΠ°Π΄ΠΈΡΡ ΠΌΠ°ΡΠΊΠ°.
ΠΠ΅ΠΉΡΡΠ²ΠΈΡ
ΠΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΡΠΈΠΌΠ΅Π½ΠΈΡΡ ΠΊ Π±Π»ΠΎΠΊΡ, Π΄ΠΎΡΡΡΠΏΠ½Ρ Π²Π°ΠΌ Π² ΡΠΊΡΠΈΠΏΡΠ΅, ΡΠ°ΠΊ ΡΡΠΎ Π΅ΡΠ»ΠΈ Π²Ρ Ρ ΠΎΡΠΈΡΠ΅ ΡΠΌΠ΅Π½ΡΡΠΈΡΡ ΡΠ°Π΄ΠΈΡΡ Π²Π΅ΡΠ°Π½ΠΈΡ Π°Π½ΡΠ΅Π½Π½Ρ, Π²Π°ΠΌ Π½ΡΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ «DecreaseRadius» Π΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Π΄Π»Ρ Π±Π»ΠΎΠΊΠ°.
Π‘Π²ΠΎΠΉΡΡΠ²Π° ΡΠ΅ΡΠΌΠΈΠ½Π°Π»Π°
ΠΡΠΎ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΡΠ΅ΡΠΌΠΈΠ½Π°Π»Π°, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΈΠ»ΠΈ Π²ΡΡΡΠ°Π²ΠΈΡΡ. ΠΡΠΈ ΡΠ²ΠΎΠΉΡΡΠ²Π° Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΡΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΡΠΌ, ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π°Ρ
ΠΎΠ΄ΡΡΡΡ Π²Π½ΡΡΡΠΈ ΡΠ΅ΡΠΌΠΈΠ½Π°Π»Π°. ΠΠ»Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ ΠΏΠ»Π°Π²Π°ΡΡΠΈΡ
Π·Π½Π°ΡΠ΅Π½ΠΈΠΉ, ΡΠ°ΠΊΠΈΡ
ΠΊΠ°ΠΊ ΡΠ°Π΄ΠΈΡΡ Π°Π½ΡΠ΅Π½Π½Ρ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ GetValueFloat(String propertyName). ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΠΉΡΠΈ Π½Π°Π·Π²Π°Π½ΠΈΡ ΡΠ²ΠΎΠΉΡΡΠ² Π΄Π»Ρ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Π±Π»ΠΎΠΊΠ° Π² ΡΡΠΎΠΌ ΡΡΠΊΠΎΠ²ΠΎΠ΄ΡΡΠ²Π΅. Π§ΡΠΎΠ±Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ SetValueFloat(String propertyName,float value).
ΠΡΠΈΠΌΠ΅Ρ: Π΄Π»Ρ Π°Π½ΡΠ΅Π½Π½Ρ GetValueFloat(βRadiusβ) Π²Ρ ΠΏΠΎΠ»ΡΡΠΈΡΠ΅ ΡΠ΅ΠΊΡΡΠΈΠΉ ΡΠ°Π΄ΠΈΡΡ (Π°Π½Π°Π»ΠΎΠ³ΠΈΡΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ Π Π°Π΄ΠΈΡΡΠ° Π² Π°Π½ΡΠ΅Π½Π½Π΅) ΠΈ SetValueFloat(βRadiusβ,10) ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΡΠ°Π΄ΠΈΡΡΠ° Π½Π° 10.
ΠΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ void GetProperties(List resultList, Func collect = null) ΡΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π²ΡΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° ΡΡΠΎΠ³ΠΎ Π±Π»ΠΎΠΊΠ°.
Π‘ΡΠ±ΡΠΈΠΏ
ΠΠ΄ΠΈΠ½Π°ΠΊΠΎΠ²ΡΠ΅ Π±Π»ΠΎΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΈΠΌΠ΅ΡΡ ΡΠ΅Ρ
ΠΆΠ΅ ΡΠΎΠ΄ΠΈΡΠ΅Π»Π΅ΠΉ (ΠΊ ΠΏΡΠΈΠΌΠ΅ΡΡ Π² ΡΠ°ΠΉΠ»Π΅ «cubeblocks.sbc») ΠΈ ΡΠ°Π·Π»ΠΈΡΠ°ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎ ΡΡΠ±ΡΠΈΠΏΡ (ΠΊ ΠΏΡΠΈΠΌΠ΅ΡΡ ).
ΠΡΠΎ Π·Π½Π°ΡΠΈΡ, ΡΡΠΎ ΡΠ°Π·Π»ΠΈΡΠΈΡ ΠΌΠ΅ΠΆΠ΄Ρ ΡΡΠΈΠΌΠΈ Π±Π»ΠΎΠΊΠ°ΠΌΠΈ Π² ΠΊΠΎΠ΄Π΅ Π½Π΅Ρ.
ΠΡΠΈΠΌΠ΅ΡΠΎΠΌ ΡΠ°ΠΊΠΈΡ
Π±Π»ΠΎΠΊΠΎΠ² ΡΠ²Π»ΡΡΡΡΡ Π³ΡΡΠ·ΠΎΠ²ΡΠ΅ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΡ: Π² ΠΈΠ³ΡΠ΅ Π΅ΡΡΡ ΡΡΠΈ ΡΠΈΠΏΠ° Π³ΡΡΠ·ΠΎΠ²ΡΡ
ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΠΎΠ²: ΠΌΠ°Π»ΡΠΉ, ΡΡΠ΅Π΄Π½ΠΈΠΉ ΠΈ Π±ΠΎΠ»ΡΡΠΎΠΉ. ΠΠ½ΠΈ ΡΠ°Π·Π»ΠΈΡΠ°ΡΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎ ΡΡΠ±ΡΠΈΠΏΡ, Π½ΠΎ ΠΈΠΌΠ΅ΡΡ ΠΎΠ±ΡΠΈΠΉ ΡΠΈΠΏ.
Π ΠΏΡΠΈΠΌΠ΅ΡΡ «Id» Π±ΠΎΠ»ΡΡΠΎΠ³ΠΎ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΠ°:
CargoContainer
LargeBlockLargeContainer
Π‘ΡΠ΅Π΄Π½ΠΈΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ:
CargoContainer
SmallBlockMediumContainer
ΠΠ°Π»ΡΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ΅Π½Π΅Ρ:
CargoContainer
LargeBlockSmallContainer
Π ΡΡΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ Π΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄ΠΈΠ½ ΠΊΠ»Π°ΡΡ «IMyCargoContainer» Π΄Π»Ρ Π²ΡΠ΅Ρ ΡΠΈΠΏΠΎΠ² Π³ΡΡΠ·ΠΎΠ²ΡΡ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΠΎΠ².
Π‘ΠΏΠΈΡΠΎΠΊ Π±Π»ΠΎΠΊΠΎΠ² ΠΈ Π΄Π΅ΠΉΡΡΠ²ΠΈΠΉ
ΠΠ°Π»ΡΠΉ Π³ΡΡΠ·ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ
Π‘ΡΠ΅Π΄Π½ΠΈΠΉ Π³ΡΡΠ·ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ
ΠΠΎΠ»ΡΡΠΎΠΉ Π³ΡΡΠ·ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅Ρ
Π‘ΡΠ΅ΡΠΈΡΠ΅ΡΠΊΠΈΠΉ Π³Π΅Π½Π΅ΡΠ°ΡΠΎΡ Π³ΡΠ°Π²ΠΈΡΠ°ΡΠΈΠΈ
ΠΠΎΠ΄Π²Π΅ΡΠΊΠ° ΠΊΠΎΠ»Π΅Ρ 1×1
ΠΠΎΠ΄Π²Π΅ΡΠΊΠ° ΠΊΠΎΠ»Π΅Ρ 3×3
ΠΠΎΠ΄Π²Π΅ΡΠΊΠ° ΠΊΠΎΠ»Π΅Ρ 5×5
Space engineers ΠΌΠ΅Π½Ρ Π°Π΄ΠΌΠΈΠ½ΠΈΡΡΡΠ°ΡΠΎΡΠ° ΠΊΠ°ΠΊ ΠΎΡΠΊΡΡΡΡ
The development of PAM is stopped due to i stopped playing SE.
The script runs well with the latest SE version, if something doesn’t work it could be due to mods.
Please understand that i’m not active here to answer your questions.
If any future SE update will break PAM i will do my best to fix that.
Big thanks for all your support, cheers!
This script was started as «mining only» script (thats why its called «Auto Miner»)
But in the meantime i have added more and more functions, now it is a multifunctional script for different types of tasks.
Currently there are 4 different script modes:
Mining mode: fully automated mining
Grinding mode: fully automated grinding
Shuttle mode: fully automated transportation of items and players
Station mode: Stationary monitoring system for your ships
The script uses a specified path to fly between your docking station and the job position. (It does not use the buggy pathfinding function of the remote block)
It is designed for planets and space. It works with small and large ships.
The usage is pretty simple and with all script modes similar:
-Dock your ship to a connector
-Start recording the path
-Fly to the job area
-Stop recording
-Setup the job and start the process
The script starts executing the configured job, and flies fully automated between the positions by using the path.
— Automated traveling between base and job area along the path (must be recorded befor)
— Works in space, on planets, with small and large ships
— Useful monitoring settings
— Useful behavior settings
— LCD menu, controlled by 3 commands (UP, APPLY, DOWN)
— Many commands to control it from distance
This script has 4 different modes for different tasks.
The activated mode is depending on your ship tools or name tags:
Mining mode: Ship has drills
Grinding mode: Ship has grinders
Shuttle mode: Ship has no drills and no grinders
Controller mode: PB has the nametag: [PAM-Controller]
The mode will be enabled with the first run of the PB automatically.
You can reset the mode by running the «RESET» command.
The shuttle mode can be enabled manually with any ship by running the «SHUTTLE» command.
Features
— Fully automated mining process
— Adjustable width, height and depth of the excavation
— visualisation with sensor range field
Finish ship setup first
Enter mining mode:
— Load the script on a ship with drills and the mining mode will be enabled automatically
— if you want to reset the mode run the «RESET» command
Setup Path & Connector:
— Dock to a connector (Home connector)
— Start recording
— Fly to the job area
— Stop recording
Setup Job:
— Select «Setup mining job»
— Set the job size (width, height, depth)
— Start the job
— The ship starts mining now
— If the ship returns to base immediately check your energy/fuel behavior settings (it gives you an error message on the lcd screen)
Note:
— You can start mining without set a path, but when the ship is full, it stops
— Changing the size of a running job will made lost the progress, it starts from begin
— Sensor can only visualize sizes up to: Width/Height 100m, Depth 50m
Features
— mostly the same as mining mode, but with grinders instead of drills
(This is still in development)
Features
— Traveling between two connectors
— Possibilities to automate shuttle tasks (automated freighters, taxis and more)
— Individual & adjustable undock conditions
— Trigger timers on docking events
Finish ship setup first
Enter shuttle mode:
— Load the script on a ship without tools (drills, grinders) and the shuttle mode will be enabled automatically
— Or run the «SHUTTLE» commad to enter the mode manually
— if you want to reset the mode run the «RESET» command
Setup Path & Connectors:
— Dock to a connector (Home connector)
— Start recording
— Fly to the other connector & dock (Job connector)
— Stop recording
Setup Job:
— Select «Setup shuttle job»
— Beneath «Leave connector1» and «Leave connector2» you can change the undock conditions
— (Optional) Set timers for docking events on the 2nd page
— Start the job
— The ship flies to the nearest connector, job is active now
If the configurated undock condition is suffused for the respective connector then the ship will undock and fly to the other connector.
Note:
— The ship must have enough energy/fuel (depending on the behavior settings) otherwise it cant start undocking.
— If the shuttle job is running and the ship is waiting for a undock condition,
then you can run the «UNDOCK» command to skip the condition check.
— Place some timer blocks on your ship
— Select the respective timer block for a certain event in the «Job setup» menu (2nd page)
Note:
— Timers are only triggered if the job is running. These are not triggered if you use «Fly to home/Job position»
The PAM-Controller is a system which you can place in your base or mothership. It gives you some special remote control functions about your PAM controlled ships.
It use the antenna broadcast to send and receive messages to and from your ships.
Features:
— See the state of your ships on one lcd
— Remote control the PAM-menu of your ships
— Dispalys the current inventory of your ships
— Send commands to all or a specified ship
— Setup LCD’s with different content modes
Finish ship setup first
Antennas:
— Enable broadcasting
— Make sure the range is high enough
PAM version:
— Ship and controller needs the same PAM version
— If the version is different then it will not work
Programmable block:
— Add the tag: [PAM-Controller] to the name
— Load the PAM script or recompile it
— Setup the commands UP, APPLY, DOWN to a button panel, flightseat, etc.
— Check out the PB custom data if you want to change the broadcast channel
LCD:
— Add the tag: [PAM] to the name
— Define the display mode in the custom data (Run PB first)
LCD’s of Seats and other Blocks]
— Add this Tag to the block with the LCD’s: [PAM: ]
— is the number of the LCD in the LCD Panel List of this block
— e.g: Cockpit [PAM:1]
Important:
— Currently you have to adjust the font size manually
After a few seconds the ship should be displayed on the LCD of the controller.
— move cursor on the main display to the first line of your miner (e.g.: Miner 1: Job done 10m)
— select miner with «apply» button
— press «down» button 3 times: 1=jumps to «Send cmd», 2=activates remote mode, 3=move the remote cursor
— press «up» button multiple times to exit the remote mode
— you can setup individual communication channels when multiple controllers and ships are in the same antenna range
— just define a custom channel name to pair a specified controller with specified ships
— the «Broadcast_channel» variable can be found in the custom data of the PB (ship and controller)
— the channel name of ship and controller must be the same
Controller A has 2 connected ships
Controller B has 1 connected ships
Controller C has 0 connected ships
( «#» befor a channel name is not required)
NOTE: This script is not tested with mods, you can try it but maybe it will not work.
— Required blocks: Remote control, Programmable block, Connector, Thruster, Gyroscopes, Drills(mining mode), grinders(grinding mode)
— Optional blocks: LCD, Sensor (required with grinding mode)
— Your docking station needs sorters with βDrain allβ settings enabled, to drain or fill the ship
— Add this Tag to the block with the LCD’s: [PAM: ]
— is the number of the LCD in the LCD Panel List of this block
— e.g: Cockpit [PAM:1]
Important:
— Currently you have to adjust the font size manually
— Load the script, check and run it (no timer needed)
— Run the «RESET» command if the script is in the wrong mode
— Add 3 commands to toolbar: UP, APPLY, DOWN and navigate through menus
Default:
— The ship mines till the depth is reached, then it returns
Auto:
— The ship mines till the minimum depth is reached
— then it continues mining as long as the ship flies through the configured material
— Auto (Ore): continues mining if the ship mines through ores
— Auto (+Stone): continues mining if the ship mines through ores or stone
Note:
— Auto (Ore) is usable with ice
— Auto mode works with grinding ships too
Top-Left:
— Ship starts at the top-left corner of the job area, then it mines row by row
Center:
— Ship starts in the center of the job area, then it mines in a spiral from the center to the corners
Note:
— «Center» works best with a quadratic job area
— If the ship starts in the Bottom-Right corner then your RemoteBlock is upside down π
— If the storage becomes fuller than this limit then the ship will retrun to base and unloads the resources
— Blocks which counts as usable storage: Drills/Grinders, cargo containers, cockpits & connectors
On planets:
— The script calculates a maximum weight depending on the actinng gravity, the maximum thrust and the ship orientations along the path and during the job
— If the weight exceeds the limit then the ship will retrun to base and unloads the resources
In space:
— It checks if the acceleration becomes too low because of too much load
— The acceleration limits are adjustable in the head section of the script
— If the ship becomes too heavy then it will retrun to base and unloads the resources
— if off then the ice can remain in the ship during unloading.
— PAM does not throw out stone automatically
— PAM does not configure sorters or ejectors for you
— You need a normal independent ejection setup on your ship (sorter+ejectors) which is turned on
— PAM does only check if the stone amount in the inventory is sinking
— When the ship becomes full then it will wait till all stones was ejected
— When the ejected amount is > 25% (of total cargo) then the job will be continued without returning to base
2 material modes:
> Stone: it waits till all stones was ejected
> Stone + Ice: it waits till all stones and ice was ejected
3 movement modes:
> Current pos: Stays at the current ship position and just waits for the stone ejection
> Drop pos: Flies to a position outside of the shaft.
When there is a acting gravity it tries to not stand above the shaft (requires a min job width and height of 2!)
> In motion: Flies slowly in cycles above the shaft,
this avoids the ejector to become blocked by ejected stones.
— If this is enabled PAM disables the sorters as long as the ship is in the hole
— if this is disabled PAM does not toggle the sorters at all.
— Note: This does not configure the filter list for you
— this is for a even distribution of inventory items of the drills / grinders
— it can avoid that a single drill is overloading (and don’t collect the resources) while other drills have still enough space in inventory
— Fwd+Bwd: Drills are enabled while the ships flies forwards and backwards
— Fwd: Drills are enabled while the ships flies forwards
— this is the forward speed during mining or grinding
— this is the backward speed during mining or grinding
— this is a general acceleration factor for every movement that the ship will make, it affects also the negative acceleration at braking
All commands are displayed ingame when you select the programmable block. There are also examples for the CFG commands at the bottom.
NOTE: Some settings are depending on the activated script mode available or not
[UP] Menu navigation up
[DOWN] Menu navigation down
[APPLY] Apply menu point
[UPLOOP] UP + looping
[DOWNLOOP] DOWN + looping
[START] Start the job
[STOP] Stop every process
[CONT] Continue last job
[JOBPOS] Move to job position
[HOMEPOS] Move to home position
[PATHHOME] Record path, set home
[PATH] Record path, use old home
[UNDOCK] Starts undocking in shuttle mode
[CFGS width height depth] Set the size
[CFGB done damage] Set the behaviour
[CFGL maxload weightLimit] Set the maxload
[CFGE minUr minBat minHyd] Set the energy behaviour
[CFGW forward backward] Set the work speed
[CFGA acceleration] Set the acceleration
[ALIGN] Align the ship to planet
[FULL] Simulate ship is full
[RESET] Reset data and script mode
[SHUTTLE] Activates shuttle mode
Q: Is it possible to use the right click mode of the drills?
A: No. Its not possible to activate this mode with a script.
Q: Is it possible to use jumpdrives?
A: No. Its not possible to use jumpdrives with a script.
Q: Can you add a relative path section to navigate through a moving mothership?
A: No. This would kill the simplicity of PAM, also it wouldn’t work very well because the rest of the path is still static.
Q: Could you add a combat/drone mode to PAM?
A: No. Usually i play SE without enemies, so i don’t need this and so i don’t add this π
Q: Can you make it possible to have multiple jobs configurated simultaneously and just switch between them?
A: Maybe. This would be a nice feature, but it will cause a lot of data which must be saved on the server, the data storage per PB is limited.
— a wrong aligned remote can cause a lot of other errors, so make sure it is aligned correctly
— the remote must be aligned in flight direction
— the remotes down side must be facing in the same direction as your ships down side
— THIS ERROR CAN BE CAUSED BY MODS
— E.g.: The Nanites mod is a known mod which crashes programmable blocks randomly
— PAM does not throw out stone automatically
— PAM does not configure sorters or ejectors for you
— You need a normal independent stone ejection setup
— PAM does only check if the stone amount in the inventory is sinking
— if the stone amount is not sinking then you get this error
— just re-set the home connector by doing this:
— dock to your connector
— select «Record path & set home»
— select «Use old path»
— select «Stop path recording»
— try again