rimworld не открывается дебаг меню
Rimworld не открывается дебаг меню
I’m having an issue where my debug actions menu won’t open. https://gist.github.com/1d330f812c806c010883a6de92e6bd91 that’s my hugslib log. But I’ve no idea what’s making it not work. It doesn’t tell me in the error window what the issue is.
This is the error I get when I attempt to open the debug action menu.
Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 0100003b (from typeref, class/assembly RimWorld.QuestGen.QuestGen_Pawns, Assembly-CSharp, Version=1.2.7558.21380, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in :0
at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in :0
at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in :0
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in :0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in :0
at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in :0
at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in :0
at Verse.Dialog_DebugActionsMenu..ctor () [0x0003e] in :0
at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x0001c] in :0
at (wrapper dynamic-method) Verse.DebugWindowsOpener.Verse.DebugWindowsOpener.DrawButtons_Patch0(Verse.DebugWindowsOpener)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in :0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in :0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I don’t see any error pertaining to the debug actions menu, which probably means you didn’t try to pull it up before posting the log.
Rimworld не открывается дебаг меню
this is what it shows when i try to open it
is there a way to copy my list?
is there a way to copy my list?
you can use «copy to clipboard» button on the dev log and paste it on some website and link it back here, or go to AppData/LocalLow/Ludeon Studio/RimWorld. /Config and paste your mod list from ModsConfig file
is there a way to copy my list?
you can use «copy to clipboard» button on the dev log and paste it on some website and link it back here, or go to AppData/LocalLow/Ludeon Studio/RimWorld. /Config and paste your mod list from ModsConfig file
«Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000032 (from typeref, class/assembly AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native)»
CompOversizedWeapon: Allows weapons to have graphic sizes that can be bigger than RimWorld’s vanilla limits.
The second one appears to be from JecsTools. So i am guessing that there is conflict between these 2 mods. The token bit suggests something in one is out of date with regards to the other. Somewhere something has been updated with a new token name, one of these mods is still referring to the old one. I am not a coder.
EDIT: we cross posted. There may be an old ref to Adeptus somewhere, try a new map to test. if it works ok the old save file is still referring to something.
«Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000032 (from typeref, class/assembly AdeptusMechanicus.CompOversizedWeapon, 1CompOversizedWeapon, Version=1.18.0.0, Culture=neutral, PublicKeyToken=null)
at (wrapper managed-to-native)»
CompOversizedWeapon: Allows weapons to have graphic sizes that can be bigger than RimWorld’s vanilla limits.
The second one appears to be from JecsTools. So i am guessing that there is conflict between these 2 mods. The token bit suggests something in one is out of date with regards to the other. Somewhere something has been updated with a new token name, one of these mods is still referring to the old one. I am not a coder.
Rimworld не открывается дебаг меню
RimWorld
1) Windows + R (открывается окошечко)
2) Вводим %Appdata% (нажимаем Enter)
3) Открыли защищенные файлы и сверху переходим в Appdata и дальше по пути:
4) C:\Users\[имя пользователя]\AppData\LocalLow\Ludeon Studios\RimWorld\Config\
5) Удаляем папку с названием DevModeDisabled
La pasanas, save
How can I return developer mode if you disable it permanently for this PC?
1) Windows + R (открывается окошечко)
2) Вводим %Appdata% (нажимаем Enter)
3) Открыли защищенные файлы и сверху переходим в Appdata и дальше по пути:
4) C:\Users\[имя пользователя]\AppData\LocalLow\Ludeon Studios\RimWorld\Config\
5) Удаляем папку с названием DevModeDisabled
Rimworld не открывается дебаг меню
So, every time I open my rimworld, even with all mods disabled i keep getting the folowing msg ond the debug log. Does anyone can identify the issue?
RimWorld 1.2.2723 rev661
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
D:\Games\Steam\steamapps\workshop\content\294100\2028381079
D:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c: b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c: b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Mod SRTS Expanded: RotorCraft dependency (smashphil.neceros.srtsexpanded) needs to have and/or specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies_NewTmp(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c: b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c: b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
D:\Games\Steam\steamapps\workshop\content\294100\2028381079
D:\Games\Steam\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c: b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c: b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Mod [EVA] spacer weapons pack dependency (jecrell.jecstools) needs to have and/or specified.
Verse.Log:Warning(String, Boolean)
Verse.ModMetaDataInternal:ValidateDependencies_NewTmp(Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c: b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c: b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
Verse.Log:Warning(String, Boolean)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c: b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c: b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I just wrote the following for another post, so I’ll copy/paste here in case it’s helpful. I think you need to delete the RimWorld appdata directory. Some mods place stuff in there that is not deleted with a reinstall or verify integrity, so they can keep causing trouble even with the mod disabled.
Here’s the best way to go from modded to vanilla:
1. Favorite all your mods in the workshop so that you can find them again easily, then unsub to all off them. Unsub for now so that you can get your game working again.
2. Verify integrity of RimWorld through Steam to ensure you have all vanilla files.
3. This is the hardest step ’cause you have to find the appdata directory. Move your savegames out of here if you want to keep them.
Delete the RimWorld appdata directory here:
C:\Users\%user%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Delete the whole thing, it will be repopulated with vanilla files once you start RimWorld again.
Here’s the easiest way to go from modded to vanilla:
1. Start RimWorld and de-select all mods, so you are running just «Core» and «Royalty» if you have it. Do this step first before the next step.
2. Next, delete the RimWorld appdata directory here: (Move your savegames out of here if you want to keep them)
C:\Users\%user%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Delete the whole thing, it will be repopulated with vanilla files once you start RimWorld again.
Now, hopefully, the mod damage is fixed and vanilla is working. If you have to mod. select a reasonable number of mods that you are able to troubleshoot yourself. Read each mod page carefully to install it correctly. Even doing everything perfectly is no guarantee as you are allowing the files that make the game work to be changed.
P.S. If you do choose to mod again, read the pinned thread on preventing RimWorld and mods from updating. It is what is causing all this trouble for you this time and it will do it again if you don’t read that post and prevent your mods and RimWorld from updating.
I just wrote the following for another post, so I’ll copy/paste here in case it’s helpful. I think you need to delete the RimWorld appdata directory. Some mods place stuff in there that is not deleted with a reinstall or verify integrity, so they can keep causing trouble even with the mod disabled.
Here’s the best way to go from modded to vanilla:
1. Favorite all your mods in the workshop so that you can find them again easily, then unsub to all off them. Unsub for now so that you can get your game working again.
2. Verify integrity of RimWorld through Steam to ensure you have all vanilla files.
3. This is the hardest step ’cause you have to find the appdata directory. Move your savegames out of here if you want to keep them.
Delete the RimWorld appdata directory here:
C:\Users\%user%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Delete the whole thing, it will be repopulated with vanilla files once you start RimWorld again.
Here’s the easiest way to go from modded to vanilla:
1. Start RimWorld and de-select all mods, so you are running just «Core» and «Royalty» if you have it. Do this step first before the next step.
2. Next, delete the RimWorld appdata directory here: (Move your savegames out of here if you want to keep them)
C:\Users\%user%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Delete the whole thing, it will be repopulated with vanilla files once you start RimWorld again.
Now, hopefully, the mod damage is fixed and vanilla is working. If you have to mod. select a reasonable number of mods that you are able to troubleshoot yourself. Read each mod page carefully to install it correctly. Even doing everything perfectly is no guarantee as you are allowing the files that make the game work to be changed.
Режим разработчика
Чтобы включить режима разработчика, нужно в настройках поставить галочку напротив строчки режим разработчика.
Содержание
Основные функции [ ]
Open the debug log (Открыть журнал отладки) — открывает интерфейс для просмотра лога всех действий в игре. С помощью этого меню можно выявить ошибки или другие тонкости, при возникновении ошибок.
Open tweak values menu (Открыть меню значений настроек) — Открывает меню значений настроек. Это позволит вам изменить внутренние значения.
Open the view settings (Открыть настройки просмотра) — открывает интерфейс, где можно настроить вывод разной информации и интерфейсных элементов в игре.
Open the debug action menu (Открыть меню действий отладки) — Открывает меню действий при откладке. Это позволит создавать предметы и вызывать различные события. (подробнее о многих действиях вы можете почитать в следующем заголовке)
Open the debug logging menu (Открыть меню журнала отладки) — разрешает проверить все логи игры.
Open the inspector (Открыть инспектор) — Опция, разрешающая смотреть все параметры каждого объекта при выделении. К примеру: позиция на карте, жизни, возраст, название и тд.
Toggle god mode (Переключить режим бога) — позволяет строить все объекты сразу без участия колонистов.
Pause the game whenan error is logged (Приостановить игру при регистрации ошибки) — останавливает игру, если происходит какая-то ошибка.
Далее представлены различные действия из вкладки Open the debug action menu (Открыть меню действий отладки)
Внимание! Могут не совпадать с разными версиями игры :
Вкладка инцидентов [ ]
Execute Incident (создаем инциденты): [ ]
Вкладка разных действий [ ]
ChangeWeather (выбор погоды): [ ]
Основные инструменты [ ]
Взаимодействие с колонистом [ ]
Генерация объектов [ ]
Авто тесты [ ]
Так-же вы можете посмотреть частичный перевод с этих изображений: