мод techguns рецепты крафта
Structures
Various structures generate throughout the world, unless they are disabled in the config.
Contents
Aircraft Carriers [ ]
These generate only in the ocean. When you approach them, an attack helicopter will take off and start attacking you. These are heavily fortified and you should only get near them if you have good gear. They have loot that includes higher level assault rifles and other guns.
Alien Bug Nests [ ]
These are structures that generate only in deserts and savannas. They spawn Alien Bugs and can generate ore clusters covered in slime nearby.
Train Stations, Houses, and Factories [ ]
A Gas Station structure.
These are small structures that typically only have 1 mob spawner and spawn low level enemies, but also have low level loot. They seem to be the most common. Can have obsidian-ingot tier loot. Very useful at the start.
Castles [ ]
Castles have randomized layouts with different rooms, hallways, and levels. They spawn a large number of bandits and other mobs. Have a decent loot of material bars, weapons and ammo of lower tier (Thompson SMG, etc.). Hard to raid at the beginning and require at least iron armor to be completed normally. Can be used as a starter base.
Military Bases [ ]
Like Castles, these have a randomized layouts, with tents, bunkers, storage containers, watchtowers, and supply crates. Sometimes they can generate a helipad that spawns an Attack Helicopter
Ore Clusters [ ]
A Shiny Gem Cluster that generated in a Mine structure
Ore clusters are an important resource since they are the only place that you can put an Ore Drill later on. Whenever you find one of these it’s a good idea to drop a waypoint or save its coordinates.
They can generate in three ways: 1) Inside mines protected by zombie miners. 2) At the center of a small, fortified compound out in the open protected by soldiers. 3) In spikes of stone with alien bugs protecting it.
Oil only generates in deserts. These structures contain Oil Cluster blocks, which you can place an Ore Drill on to create Crude Oil, which other mods can be used to process into Refined Fuel.
Unimplemented [ ]
Additionally, there are structures referenced in the mod’s code that are currently not implemented.
Configuration
Contents
Clientside/In-Game Options [ ]
The following can be changed while playing in the in-game config:
Damage Factors [ ]
The following can be changed to change the damage multiplier NPCs and players face.
Disable Items [ ]
The following items can be disabled if provided already by another mod (all are true by default):
Fluid Recipes [ ]
Recipes that require fluids from both the techguns mod and/or another mod. More fluids can be added in the techguns.cfg file
Fuel Tanks [ ]
Fluids needed to fill a Fuel Tank in a Chemical Laboratory. The default is lava if no fuels listed are provided and is removed by default if any of the fuels listed are provided (this can be changed in the General section).
Oil Fluids [ ]
Fluids considered as oil.
Worldspawn Oil Fluids [ ]
Fluids considered as oil in naturally generated blocks
General [ ]
General in-game options that affect gameplay in survival.
Spawning [ ]
Techguns’ Mob spawning features and rules.
Biome Blacklist [ ]
Biomes listed will not spawn any of the mobs from Techguns. It must be written with the ID for the Minecraft/mod biome (ex. minecraft:mushroom_island) in order to work.
Mob Worldspawn Distance [ ]
Maximum amount of blocks from worldspawn Techguns’ mobs spawn in naturally generated structures with a certain danger level.
Spawn Weight [ ]
Spawn Weight for all Techguns’ mobs (Changing any of the values to 0 will prevent spawning of that mob).
Ore Drills [ ]
Mining Levels [ ]
World Generation [ ]
Configuration for world generation.
Structures [ ]
Spawning rules for certain structures.
Ore Generation [ ]
Determines which ores are and are not generated. All ores listed are generated by default (manually remove if provided by another mod).
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Equipment
Used in conjunction with Oxygen Tanks. Allows you to breathe underwater when worn together with Oxygen Tanks, by keeping your air bar at max, as long as the Oxygen Tanks are not empty.
Contents
Oxygen Tanks [ ]
Used together with Oxygen Mask for breathing underwater. Will gradually deplete air reserves as long as you’re underwater. Refilled with Compressed Air Tank.
Jumppack [ ]
An early-game alternative to the Jetpack. Significantly boosts jump height, while also significantly increasing height you can fall without taking fall damage, as well as reducing fall damage taken. Reloaded with Compressed Air Tank.
Glider [ ]
Allows wearer to glide by holding the sneak key while in midair. On top of allowing safe descent to the ground without taking fall damage, it’s very useful for rapid travel over large distances, thanks to the high speed of the glide. The horizontal speed of the glide can be controlled by facing down and up.
Since by itself Glider cannot increase the altitude, it either requires a high place to takeoff from, or some means of ascending. Since it’s not powered, it does not consume any resource to operate, nor does it lose durability when used.
Jetpack [ ]
A rocket contraption worn in the back slot, allowing vertical flight. Since the Glider is used as one of the crafting components, the Jetpack also doubles its functionality, letting the user to glide by holding down the sneak key in midair. The horizontal speed of the glide can be controlled by facing down and up. Combining jet flight with gliding makes for an easy and convenient way to quickly traverse large distances. Jetpack is refilled with Fuel Tank.
Anti-Gravity Device [ ]
Gas Mask [ ]
A protective headgear worn in the face slot. Currently the only use for Gas Mask is the 1.0 RAD protection it provides, as well as being a crafting component for Tactical Mask. Note however that currently the radiation mechanic is still work on progress and is disabled by default (can be enabled in techguns.cfg file.
Nightvision Goggles [ ]
A device worn in the face slot, providing the Nightvision buff while activate. Consumes energy at a steady rate when on. Reloads with Redstone Battery.
Tactical Mask [ ]
A headgear combining the functionality of the Oxygen Mask, Gas Mask and Nightvision Goggles, which would otherwise not be possible to use together, since they all occupy the single face slot. Tactical Mask requires all three mentioned items in order to craft. Unlike Nightvision Goggles, the Tactical Mask uses Energy Cell instead of Redstone Battery.
Mining Gloves [ ]
An equipment worn on the hands that give a small boost to mining speed (15%). this is the only equipment for the hand slot.
Крафт:
Рецептов очень много, смотрите и узнайте их с помощью чита NEI.
Инструкция:
Установить Forge, Chisel, CoFHLib, CoFH Core.
Архив или jar файл перетащите в папку mods
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