мифический рецепт шедоу файт
Shadow fight 2 как открыть все мифические рецепты в shadow fight 2
Как получить все мифические свойства
Shadow Fight 2 используем мифический рецепт!
Больше рецептов
Ингредиенты: 520г муки5г сухих быстродействующих дрожжей½ ч.л. соли30мл оливкового масла400мл томатного соуса2 красных лука300г бекона300г моцареллы
Ингредиенты:— 5 небольших кабачков (1,2 кг)— 400 гр фарша — 3 средних луковицы— 2 столовые ложки томатной пасты— 7-8 небольших помидор— 100 гр твердого сыра (можно и без него)— 4 яйца— 150 гр сметаны—.
1) Творожные кексы ИНГРЕДИЕНТЫ: ● яйца 3 шт.● сахар 150 г● сливочное масло 150 г● творог 250 г● разрыхлитель 1 ч.л.● мука 150 г● ванилин на кончике ножа● масло для смазывания ПРИГОТОВЛЕНИЕ:1. Взбить яйца.
1. ТВОРОЖНО-БАНАНОВЫЙ ДЕСЕРТ. ИНГРЕДИЕНТЫ: ● Творог — 300 г● Бананы — 5 шт.● Сметана — 150 г● Яйца — 3 шт.● Сахар — 5 ст. л.● Соль — щепотка● Мука — 3 ст. л.
Ингредиенты:— 1 стакан кефира— 0,5 стакана растительного масла — 1 пакетик (11 гр) сухих дрожжей— 1 ч. ложка соли— 1 ст. ложка сахара— 3 стакана муки Приготовление:1. Кефир смешать с маслом и немного подогреть.
Enchantments
Enchantments are bonuses found on melee weapons, armor, helms, ranged weapons and magic in Shadow Fight 2. Each enchantment has its own unique effect on the item, which gives the player a certain advantage in fights. There are three ways of obtaining enchantments:
Contents
The Forge
The Forge is a section in the shop that allows the players to enchant any equipment pieces using Shadow Orbs. There are three different types of Shadow orbs: Green, Red, and Purple Orbs. The green orbs are the most common ones. You get them in pretty much every round you fight. The red orbs are the second most common type of orbs. You can get them when you fight in eclipse mode. Purple Orbs are the rarest orbs. You can get them when defeating the demons or when you open the mystery box. This section becomes available in Act II, after the player beats one Tournament stage and makes an upgrade to any armor. However, there is no certainty as to which enchantment they might receive. There are a total of 25 enchantments in the game, of which 8 are simple, 9 are medium, 2 are mythical, 2 are mythical but unimplemented (Searing Luminary and Stone Fetters), one is unobtainable through The Forge but available on some special items (Critical Protection), 2 are completely unavailable to the player (Shocking Strike and Static Charge), and one appears only during certain challenges and stages (Burning).
The available enchantments can be forged from three recipes: Simple, Medium, and Mythical Recipes. After an enchantment forging is started, the player must wait a certain amount of time before the enchantment is ready. The waiting time varies depending on the complexity of the recipe, and it can be skipped using 5 gems. Only one item can be forged at a time, so the player cannot begin enchanting any items before the current forging process is completed, if any.
Whenever an item is enchanted with a Simple or Medium recipe, any previous Simple or Medium enchantments on that item irreversibly disappear and are replaced with the new enchantment.
Simple Recipes
Simple recipes are the first kind of recipe available to the player for forging enchantments. They require only Green Shadow Orbs to forge and take 20 minutes to complete, the shortest wait duration among all recipes.
Name | Image | Description | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Precision | A chance to make a Critical Hit with increased damage. This chance depends on the power of the enchantment. Available on Melee Weapons and Ranged Weapons. | |||||||||||||||||||||||||||||||||||||||||||||||||
Overheat | Each strike dealt or each hit taken has a chance to put a buff on you that makes your next strike inflict 200% more damage. This chance depends on the power of the enchantment. Available on all types of equipment. | |||||||||||||||||||||||||||||||||||||||||||||||||
Poisoning | A chance that your enemy will start to lose 3% health (10.2% for magic) per second over 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic. | |||||||||||||||||||||||||||||||||||||||||||||||||
Weakness | A chance to weaken your enemy’s melee attacks by 50% from a succesful hit. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic. | |||||||||||||||||||||||||||||||||||||||||||||||||
Magic Recharge | A chance to increase your magic recharge from a successful hit by 300% and from taking a hit by 700%. This chance depends on the power of this enchantment. Available on Melee Weapons, Armor and Helms. | |||||||||||||||||||||||||||||||||||||||||||||||||
Bloodrage | A chance that you will deal 200% more damage on your hit, but would also lose 30% of damage dealt in own health (10% for Naginata and Ronin’s Dadao). This enchantment won’t work if it would cause you to lose. This chance depends on the power of the enchantment. Available on Melee Weapons, Ranged Weapons and Magic. | |||||||||||||||||||||||||||||||||||||||||||||||||
Rejuvenation | A chance to regenerate 3% of your health for 5 seconds after being hit. This chance is proportional to the damage received and the power of the enchantment. Available on Armor and Helms. | |||||||||||||||||||||||||||||||||||||||||||||||||
Damage Absorption | A chance to absorb all damage dealt to your body or head by a single strike. This chance depends on the power of the enchantment. Available on Armor and Helms. Medium RecipesMedium recipes, the second type of recipes, utilize Red Orbs as well as Green Orbs to forge enchantments. These enchantments are more powerful than the simple recipes. They require 1 hour and 20 minutes to be forged.
|