арк инкубатор для яиц буст инкубации
Egg Incubator (Genesis: Part 2)
“ | Deployable device for warming and monitoring up to ten eggs at once. Requires electricity to run. | „ |
The Egg Incubator is a Structure in Genesis: Part 2. It can incubate up to 10 Eggs by keeping them at their desired temperature based on the temperature adjusted from the wheel menu.
Contents
The Egg Incubator is designed to maintain the temperature of the eggs while incubating them inside. Adjusting the temperature adjust it for any egg residing inside the incubator, so planning is advised when hatching eggs from it.
While outside of the incubators inventory. Walking in front of it and looking at an egg from up close will show the colour regions and levels. But you can’t interact with the eggs except by opening the inventory of the incubator.
The bar below the eggs represent the percentage to hatching, and its health pulse, color ranging from blue (very healthy) to orange (very unhealthy). Care must be taken if an attempt to hatch the egg was taken, as when unpowered or without at its optimal temperature, eggs can be destroyed in the process if left for too long.
Upon reaching 100%, a manual ejection from the Incubator’s inventory is required to release the newborn, which will appear in front of the Incubator. Inferior eggs can be cracked(destroyed) via similar way that leave nothing behind if you do not want to make kibble from said eggs.
Hatching Speed Bonus [ ]
The Incubator cuts the hatch time down. The maximum boost is 20%, which can be reached if the device is set to maintain the egg’s best temperature (which is the middle point of the temperature range needed to hatch the egg, rounded half up).
When Unpowered [ ]
The Incubator will still hatch the egg as long as the exterior temperature is not too extreme, even unpowered. There will be no Hatching Speed Bonus nor Showing the stats of the offspring when unpowered, incubation process and egg health are shown as normal.
Spotlight [ ]
Egg Incubator (Genesis: Part 2)
“ | Deployable device for warming and monitoring up to ten eggs at once. Requires electricity to run. | „ |
The Egg Incubator is a Structure in Genesis: Part 2. It can incubate up to 10 Eggs by keeping them at their desired temperature based on the temperature adjusted from the wheel menu.
Contents
The Egg Incubator is designed to maintain the temperature of the eggs while incubating them inside. Adjusting the temperature adjust it for any egg residing inside the incubator, so planning is advised when hatching eggs from it.
While outside of the incubators inventory. Walking in front of it and looking at an egg from up close will show the colour regions and levels. But you can’t interact with the eggs except by opening the inventory of the incubator.
The bar below the eggs represent the percentage to hatching, and its health pulse, color ranging from blue (very healthy) to orange (very unhealthy). Care must be taken if an attempt to hatch the egg was taken, as when unpowered or without at its optimal temperature, eggs can be destroyed in the process if left for too long.
Upon reaching 100%, a manual ejection from the Incubator’s inventory is required to release the newborn, which will appear in front of the Incubator. Inferior eggs can be cracked(destroyed) via similar way that leave nothing behind if you do not want to make kibble from said eggs.
Hatching Speed Bonus [ ]
The Incubator cuts the hatch time down. The maximum boost is 20%, which can be reached if the device is set to maintain the egg’s best temperature (which is the middle point of the temperature range needed to hatch the egg, rounded half up).
When Unpowered [ ]
The Incubator will still hatch the egg as long as the exterior temperature is not too extreme, even unpowered. There will be no Hatching Speed Bonus nor Showing the stats of the offspring when unpowered, incubation process and egg health are shown as normal.